[ 53280,0:53281,0:646,(162):"":" USE LYNX TO DISSOLVE THIS FILE":10 1 *LYNX BY CBMCONVERT 2.0* 2 ARALLAX.DOC 27 P 235 ARALLAX 61 P 101 Parallax.doc]PRG formatted GEOS file V1.0aaiiaWrite Image V2.0Red StormgeoWrite V1.1 This file was created with Wrong is Write. Written by Joe Buckley. 8@h0888  @Parallax A GEOS 64/128 logical deduction game by Joseph Buckley 8@h0888  @Parallax is based loosely on a game I saw once many years ago. The object of the game is to deduce the location of 'probes' which the computer will randomly place on the playfield. The playfielld consists of 190 'test points' in a 10 row by 19 column matrix. (Due to color RAM limitations under  @GEOS 128 on a  @Commodore 128 computer with only 16K of dedicated video RAM, such systems only have 9 rows of 'test points' for a 181 total.) Play is simple enough. Simply select a point on the playfield that you hope to locate one of the computer's probes. If you guess correctly, the 'test point' will change from an empty circle to a circle filled with the half-tone stipple pattern. If you guess incorrectly, the playfield will be tested in each direction for the presence of a computer generated 'probe'. The result will be the number of 'probes' directly 'visible' to the selected 'test point'. The catch is that any occurance of two or more 'probes' along the same direction from the 'test point' only reports finding the first 'probe'. 'Probe' locations count in the return tally wether or not they have been found by the player. The main program menu allows for two choices:  @geos and  @Parallax . Under the  @geos menu selection is the standard array of menu choices:  @QUIT (Q) INFORMATION (I)  access to upto eight desk accessories. Under the  @Parallax menu selection is two menu choices:  @New game (N) restarts the game.  @Probes to find (P) , change the total number of 'probes' to search for. (This generates a dialog box which will allow you to change the total number of 'probes' to find by varying it from 4 to 9.) In the top right corner of the screen a status box monitors your progress. It reports the total number of moves made in the game and how many 'probes' you have found from the total hidden. 8h088888  The following examples have the 'probe' locations shown to illustrate the scoring principles: @@ The '1' is the 'test point' selected with the mouse by the player. In this case, only one 'probe' is visible to the selected 'test point', as shown by the joining line. @F The '2' is the 'test point' selected with the mouse by the player. In this case, two 'probes' are visible to the selected 'test point', as shown by the joining lines. @B The '3' is the 'test point' selected with the mouse by the player. In this case, three 'probes' are visible to the selected 'test point', as shown by the joining lines.  @ Parallax is  Pshareware, and if you find yourself using the game to any great degree, a donation of $5 would be appreciated. I am in the process of developing new  @GEOS software. I would welcome any suggestions for new programs to be forwarded to me for possible development. Thank you.  @Joe Buckley 2/20/93 @ P   5T      *      5T      *ͬ      5T      *   X'@                                            '@                !      !      !      !     8 P P   5T 5T    * *    5T 5T    *ͬ *    5T 5T    * * XX   $ @ P   5T      *      5T      *ͬ      5T      *   X     $            #            $      $    @'                                            ۀ@' PP   5T 5T    * *    5T 5T    * *    5T 5T    * * XX   E@ P   5T      *      5T      *ͬ      5T      *   X'@                                            '@                                             '@    P P$d  5T 5T $d  * *  d  5T 5T 'ͬ * '  5T 5T '$  * * XX  pParallax]<PRG formatted GEOS file V1.0aaiia=Parallax V2.0@Red Storm Deduce the location of pegs from given clues.L=x+X`q=0lHHH H H Hsu= wx { | <   -h h h hhh== -,=0 `/0S(x= <0 J` d`F@@geosParallax=iu/H/ 9= = ]h/`=LHsuh { | 8 <  8 L$Hu8h wx { | <   L$+O( O @;@;@;A;A;#A;4A;EA;Quit9QInformation9I,V_New gamedNProbes to finddP=G0 ML `  y8 =` x pq  V­`x=`Number of probes for new game:  7HH/ tGT Hx <xP 4 H78 <78` `IR < ª  IR ȅ < ȅ ª  ` *@ <L* HhLqpxP <x 4LH <0'  }P L, =L  V© V© V© V©D V©Z V©p V­.A V©N V©[ <q V` @ 8@ 8@8@8@ @ |@ 8@ @ @ K < vx { 񍱄 l;  Q,;= Z  =` <03 ?' } = LV \p P$tOR ! vU#VwO  =  =  LV(  ` X&  X` <0 B5(0` B5(0` Copyright (C) 1991-1993, Storm Systems=> :  >> v=` <0| l]{dUsdUtfClearing board... ?@/ =: f / =` ]{UsUfClearing board... @/ { u / {  ŅL-rpp9 ippޥirr `9 <LBrpp9 ippޥirr=`=` x ) ) <  P ۥ `e=Ю= Х`l0,=' <0#  8   `  p   `=>` <0x:;8 inp<8  ioqpq =`:;8  inp<8  ioqpq =` V­ P=`< '*@@@ B <LH You have found all of the hidden probes. Do you wish to play again? You have found all of the hidden probes. Do you wish to play again?L)*;>e߅8 ~   V®)*>=>xQRȭȭL  0 @ You have a 'Top Ten' score!Please enter your name: VL 7y@XD9 L/E[q*@Vl+AWm,BXn,8DP\ht@., <X H < Hͅ < H  " G z P.`Player name:Score/ProbesDate e  <LH )*` <,L =>` <TL QR` < / E QR / E QRL  ;¥J Š< $HH H H h h hh `Parallax V2.0  V­"  V­ `  HHH Are you sure? Are you really  sure?L+ =~ <0' }PO  >'>no S>)ɀ hP'>0>>> >>` => vxͽ>=`>L{>>n o > > >>` <0.8*-> JJJ  b¥   }`8*-># JJJ  b¥  ޅ `n o > >>>`>   `e   ` e  `1Nw 8>  > >` ` 8> 0 8>  > >` ` 8>  > >` `>e  8>  > >` `>e 0 > >` `>e  >e =0 > >` `>e =0 > @>` ` 8> 0 >e =0 > >` ` S>ɀ 4`>Ɂ 4`>``>8*>->>> >>`0iP>=>`>=Ɂ>> <0+%9n io i  BP)%9n io i  B>>=>`>`no S>=>9 no <  ` <0 eP e `i(> Eno S>>)=LK@. <0' }P '  >  < V>H H> < e Hx j H.` move made. moves made. of probes located. ӍP(  `e e e  ʥ 8H (e  h` ` 8 P  `e  e 8e  e e  ^  `,`,` f A` fL5 f L5  5 5` 9  ` ` f3 5  f A3`` © 9 `;<  L<  L< o  L<Z, 0@ <LB<OT/L$<e72L$ P 5"MM/rPpq$  < p`9 ` `|yvÌf̓f̓f̓mf̓gfy L< J" L< " L' )$h' )$h3456'78 <5&67&8`/ <  ' x` The object of the game Parallax is to determine the locations of the computer-generated pegs by using triangulation techniques. The object of the game Parallax is to determine the locations of the computer-generated pegs by using triangulation techniques. You accomplish this by selecting one of the 190 probe points on the board and clicking the mouse button. The computer will determine how many of the computer's pegs are. 'visible' to that position. You accomplish this by selecting one of the 171/190 probe points on the board and clicking the mouse button. The computer will determine how many of the computer's pegs are 'visible' to that position. The computer will scan all eight principle directions and return a tally. The catch being that if two or more pegs are in the same direction, only the first will be 'seen', regardless of whether you have found it or not. The computer will scan all eight principle directions and return a tally. The catch being that if two or more pegs are in the same direction, only the first will be 'seen', regardless of whether you have found it or not.Copyright 1991-1993 This program is shareware. Please send $5 if you enjoy the use of this program. 'Thank you, for your support!' Send comments and suggestions to:  71570,2600 (GEOS Section Leader, CBMAPP/CBMART forum, CompuServe)  71570.2600@compuserve.com (Internet)  Red Storm (Quantum Link) Send comments and suggestions to:  71570,2600 (GEOS Section Leader, CBMAPP/CBMART forum, CompuServe)  71570.2600@compuserve.com (Internet)  Red Storm (Quantum Link) Or send S.A.S.E. to: Joe Buckley C/O Storm Systems 464 Beale St. W. Quincy, Ma. 02169-1307'~.  ,X@ * *_q@  a^ aS P-@ P !P ( @T ` +{  VԀ ]* +* /WTJ J_@ UTU%Q`8 *( ϙ T %? pA0Q$I>GI0$I~k=Ϙό0I$|X9pI Jy0$'I$? $I%HD I$D IRQ" $X ( I3DH I$?p$q 1p` |>O>@x  0 ??? 33` "?>)       P5T*5T*5T*X 6ff66fà  "(.4:@FGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~oxhXhǛXߛyǜ'yǜgyǜ0`L:;)a{8 `;0 e;d; `IQNPR + Yb>΅@ ;©8iH h 88i`> => ei>i@> > \­Ѝ>Ѕ _© † \­> _ > <0 ?P % =P > <<`#3}4F5678 <5&67&8``` <?` <0 S?` S`8=>=LV< H=l=@  General disk error. Error: $ E>JJJJi0:0i E>)i0:0iLE< =@ There is insufficient space on this disk for this operation.$