C=16 plus/4 EXORCIST C= commodore SETTING UP Read all instructions carefully. Check you have followed the correct procedure for setting up your COMMODORE 16. Before switching on, check that your Commodore Cassette Unit is correctly plugged in and ready for use. If you are using a joystick then insert it into Port Joy 2. Ensure that the cassette unit is kept as far away as possible from the TV. Now switch on both your COMMODORE 16 and TV and turn up the volume. The screen displays the 'READY' signal with a flashing cursor. NOTE: It is always advisable to turn the COMMODORE 16 off and then on again before loading a new program. This clears all the memory locations and minimizes load errors. HOW TO LOAD THE PROGRAM 1. Insert the cassette into the cassette unit. 2. Ensure that the tape is fully rewound to the beginning. 3. Type LOAD then press the RETURN key. 4. Press PLAY on the cassette unit. 5. The title screen will appear once the game has loaded. 6. Press STOP on the cassette unit. THE OBJECTIVE Sparkie is lost deep in the haunted catacombs underneath the ruined monsters. All seems lost as ghosts and ghouls begin to gather in the dark. But with your help Sparkie can move around the catacombs illuminating the walls. Light up the whole room and the ghosts in that room are exorcised and the exits revealed. Hidden in some rooms are treasures to help Sparkie escape and a map is created as he moves around. But beware the exit is guarded. HOW TO PLAY Type in a number 1 to 8 to select the level of difficulty. Type in K for keyboard or J for Joystick (joystick in port 2). Move Sparkie around the maze lighting up the walls but avoid the ghosts. Complete a room and the ghosts are 'exorcised' and the exits revealed. To replenish your energy you must shoot the exorcised ectoplasm before it escapes from the room. There are two central boxes in each room, the upper box is 'out of bounds' but the lower box is an area safe from ghosts and sometimes contains a lightning bolt. Pick up the lightning and fire it at the ghosts to slow them down, but beware Sparkie can only hold it for a few seconds before it disappears. A flashing dot on the map to the right of the screen shows Sparkie's position in the catacombs. Other dots indicate where the treasure is hidden. Gather these and areas of the map will appear enabling you to find the exit. CONTROLS Keyboard (cursor keys) Joystick (port 2) SPACE BAR to 'FIRE'