abilityCode, abstractQuality, addBehavior, addEffect, addNonUninvokableEffect, addScript, adjustedLevel, affectCharState, affectCharStats, affectEnvStats, affecting, amDestroyed, appropriateToMyFactions, autoInvocation, baseEnvStats, bubbleAffect, buildMask, canAffect, canAffect, canBeLearnedBy, canBePracticedBy, canBeTaughtBy, canBeUninvoked, canTarget, canTarget, canTargetCode, castingQuality, castingTime, classificationCode, combatCastingTime, compareTo, copyOf, delBehavior, delEffect, delScript, description, destroy, displayText, enchantQuality, envStats, executeMsg, expirationDate, externalFiles, fetchBehavior, fetchBehavior, fetchEffect, fetchEffect, fetchScript, finalize, flags, getCodeNum, getSaveStatIndex, getStat, getStatCodes, getTickStatus, helpProficiency, image, initializeClass, invoke, invoke, invoker, isAutoInvoked, isGeneric, isNowAnAutoEffect, isStat, makeLongLasting, makeNonUninvokable, maxRange, minRange, miscTextFormat, Name, newInstance, numBehaviors, numEffects, numScripts, okMessage, practice, practicesRequired, preInvoke, proficiency, proficiencyCheck, putInCommandlist, rawImage, recoverEnvStats, requirements, sameAs, savable, separateMask, setAbilityCode, setAffectedOne, setBaseEnvStats, setDescription, setDisplayText, setExpirationDate, setImage, setInvoker, setMiscText, setName, setProficiency, setSavable, setStat, startTickDown, teach, text, tick, trainsRequired, triggerStrings, unInvoke, usageCost, usageType |