Affectable, Behavable, CMObject, Contingent, DBIdentifiable, Environmental, Expireable, Modifiable, MsgListener, Physical, PhysicalAgent, Readable, Rider, StatsAffecting, Tickable, AmmunitionWeapon, Item, Weapon, Wearable, java.lang.Cloneable, java.lang.Comparable<CMObject>Arquebus, Cestus, Dagger, GenWeapon, Glaive, Halberd, Javelin, Mace, Natural, Quarterstaff, Sabre, ShieldWeapon, Sickle, SmallHammer, SmallMace, Spear, Staff, StdBoffWeapon, StdBow, StdLasso, StdNet, StdSling, StdSpear, Sword, ThrowingStone, Trident, WarHammer, Whippublic class StdWeapon extends StdItem implements Weapon, AmmunitionWeapon
Wearable.CODES| Modifier and Type | Field | Description |
|---|---|---|
protected int |
ammoCapacity |
|
protected long |
lastReloadTime |
|
protected int[] |
ranges |
|
protected boolean |
useExtendedMissString |
|
protected int |
weaponClassification |
|
protected int |
weaponDamageType |
idConverter_name, affectPhyStats, affects, baseGoldValue, basePhyStats, behaviors, cachedImageName, CODES, databaseID, description, destroyed, displayText, dispossessionTime, material, me, miscText, myContainer, myUses, myWornCode, owner, phyStats, properWornBitmap, rawImageName, riding, scripts, secretIdentity, tickCtr, tickStatus, wornLogicalAnd, xtraValuesCLASS_AXE, CLASS_BLUNT, CLASS_DAGGER, CLASS_DESCS, CLASS_EDGED, CLASS_FLAILED, CLASS_HAMMER, CLASS_NATURAL, CLASS_POLEARM, CLASS_RANGED, CLASS_STAFF, CLASS_SWORD, CLASS_THROWN, MASK_MAXRANGEBITS, MASK_MAXRANGEFLAG, MASK_MAXRANGESHFT, MASK_MAXRANGEZERO, MASK_MINRANGEBITS, MASK_MINRANGEFLAG, MASK_MINRANGESHFT, MASK_MINRANGEZERO, MASK_MOAMMOBITS, MASK_MOAMMOFLAG, MASK_MOAMMOSHFT, MASK_MOAMMOZERO, MSG_TYPE_MAP, TYPE_BASHING, TYPE_BURNING, TYPE_BURSTING, TYPE_CORRUPTING, TYPE_DESCS, TYPE_DISRUPTING, TYPE_FROSTING, TYPE_GASSING, TYPE_LASERING, TYPE_MELTING, TYPE_MSG_MAP, TYPE_NATURAL, TYPE_PIERCING, TYPE_SCRAPING, TYPE_SHOOT, TYPE_SLASHING, TYPE_SONICING, TYPE_STRIKING, TYPE_STULTIFYINGDEFAULT_WORN_CODES, DEFAULT_WORN_DEPENDENCYGRID, DEFAULT_WORN_DESCS, DEFAULT_WORN_ORDER, DEFAULT_WORN_USUAL_NAMES, DEFAULT_WORN_WEIGHT_POINTS, DEFAULT_WORN_WEIGHTS, FILTER_ANY, FILTER_MOBINVONLY, FILTER_ROOMONLY, FILTER_UNWORNONLY, FILTER_WORNONLY, HIGHEST_WORN_CODE, IN_INVENTORY, WORN_ABOUT_BODY, WORN_ARMS, WORN_BACK, WORN_EARS, WORN_EYES, WORN_FEET, WORN_FLOATING_NEARBY, WORN_HANDS, WORN_HEAD, WORN_HELD, WORN_LEFT_FINGER, WORN_LEFT_WRIST, WORN_LEGS, WORN_MOUTH, WORN_NECK, WORN_RIGHT_FINGER, WORN_RIGHT_WRIST, WORN_TORSO, WORN_WAIST, WORN_WIELD| Constructor | Description |
|---|---|
StdWeapon() |
| Modifier and Type | Method | Description |
|---|---|---|
protected boolean |
abilityImbuesMagic() |
|
void |
affectPhyStats(Physical affected,
PhyStats affectableStats) |
This method is called by the recoverPhyStats() method on other Environmental objects.
|
int |
ammunitionCapacity() |
The current adjected maximum amount of Units of ammunition which can be loaded
into this weapon.
|
int |
ammunitionRemaining() |
The amount of Units of ammunition loaded into this weapon.
|
java.lang.String |
ammunitionType() |
The type/class of ammunition required by this weapon.
|
void |
executeMsg(Environmental myHost,
CMMsg msg) |
The general message event handler for the object.
|
java.lang.String |
genericName() |
Returns a generic name for this object, devoid of its particular
identifying details.
|
int[] |
getRanges() |
Gets the raw minimum and maximum range of this weapon.
|
java.lang.String |
hitString(int damageAmount) |
Gets the string that would be shown if someone gets a hit with
this weapon.
|
java.lang.String |
ID() |
The CoffeeMud Java Class ID shared by all instances of
this object.
|
protected boolean |
inventoryAmmoCheck(MOB M) |
|
boolean |
isFreeStanding() |
Returns true if the weapon is a free-standing missile weapon, meaning
it can be loaded and fired from the ground, like a siege weapon/catapult.
|
int |
maxRange() |
the modified maximum range of this object, if applicable.
|
int |
minRange() |
the modified minimum range of this object, if applicable.
|
java.lang.String |
missString() |
Gets the string that would be shown if someone misses with
this weapon.
|
boolean |
okMessage(Environmental myHost,
CMMsg msg) |
The general message event previewer for the object.
|
int |
rawAmmunitionCapacity() |
The base unadjusted maximum amount of Units of ammunition which can be loaded
into this weapon.
|
void |
recoverOwner() |
|
void |
recoverPhyStats() |
This method copies the basePhyStats() object into the phyStats() object, then makes repeated calls to
all surrounding objects with affectPhyStats(Environmental,PhyStats) method.
|
boolean |
requiresAmmunition() |
Returns true if the weapon requires ammunition, ever.
|
java.lang.String |
secretIdentity() |
This method returns the calculated and expanded description of the properties
of the item as would be discovered through the Identify spell.
|
void |
setAmmoCapacity(int amount) |
Sets the maximum amount of Units of ammunition which can be loaded into this weapon.
|
void |
setAmmoRemaining(int amount) |
Sets the amount of Units of ammunition loaded into this weapon.
|
void |
setAmmunitionType(java.lang.String ammo) |
Sets the type/class of ammunition required by this weapon.
|
void |
setRanges(int min,
int max) |
Sets the minimum and maximum range of this weapon.
|
void |
setUsesRemaining(int newUses) |
Sets the uses remaining field, which is a general numeric value whose meaning differs
for different Item types.
|
void |
setWeaponClassification(int newClassification) |
Sets the general classification of this weapon, denoting how the
weapon is used and the skills required.
|
void |
setWeaponDamageType(int newType) |
Sets the type of damage this weapon does, from the weapon damage
type list of codes.
|
boolean |
subjectToWearAndTear() |
Whether the usesRemaining() number above is used to determine the percentage health of
the item.
|
int |
value() |
The default value of the item, represented in the base CoffeeMud currency.
|
int |
weaponClassification() |
Gets the general classification of this weapon, denoting how the
weapon is used and the skills required.
|
int |
weaponDamageType() |
Gets the type of damage this weapon does, from the weapon damage
type list of codes.
|
protected java.lang.String |
weaponHealth() |
addBehavior, addScript, behaviors, delAllBehaviors, delAllScripts, delBehavior, delScript, eachBehavior, eachScript, fetchBehavior, fetchBehavior, fetchScript, numBehaviors, numScripts, scriptscopyOf, initializeClass, newInstancecanSaveDatabaseID, databaseID, setDatabaseIDbaseGoldValue, container, material, numberOfItems, owner, rawSecretIdentity, recursiveWeight, removeFromOwnerContainer, setBaseValue, setContainer, setMaterial, setOwner, setSecretIdentity, stopTicking, ultimateContainer, usesRemainingclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitisReadable, readableText, setReadable, setReadableTextaddBehavior, addEffect, addNonUninvokableEffect, addScript, affectCharState, affectCharStats, alreadyWornMsg, amBeingWornProperly, amDestroyed, amWearingAt, baseGoldValue, basePhyStats, behaviors, canSaveDatabaseID, canWear, canWearComplete, cloneFix, compareProperLocations, compareTo, container, copyOf, databaseID, delAllBehaviors, delAllEffects, delAllScripts, delBehavior, delEffect, delScript, description, description, destroy, displayText, displayText, eachBehavior, eachEffect, eachScript, effects, expirationDate, fetchBehavior, fetchBehavior, fetchEffect, fetchEffect, fetchScript, fitsOn, getSaveStatIndex, getStat, getStatCodes, getTickStatus, I, image, initializeClass, isGeneric, isReadable, isSavable, isStat, L, material, miscTextFormat, name, name, Name, newInstance, numBehaviors, numberOfItems, numEffects, numScripts, owner, phyStats, rawImage, rawLogicalAnd, rawProperLocationBitmap, rawSecretIdentity, rawWornCode, readableText, recursiveWeight, removeFromOwnerContainer, riding, sameAs, scripts, setBasePhyStats, setBaseValue, setContainer, setDatabaseID, setDescription, setDisplayText, setExpirationDate, setImage, setMaterial, setMiscText, setName, setOwner, setRawLogicalAnd, setRawProperLocationBitmap, setRawWornCode, setReadable, setReadableText, setRiding, setSavable, setSecretIdentity, setStat, stopTicking, tackOns, text, tick, ultimateContainer, unWear, usesRemaining, wearAt, wearEvenIfImpossible, wearIfPossible, wearIfPossible, whereCantWearamBeingWornProperly, amWearingAt, canWear, compareProperLocations, fitsOn, rawLogicalAnd, rawProperLocationBitmap, rawWornCode, setRawLogicalAnd, setRawProperLocationBitmap, setRawWornCode, unWear, wearAt, wearEvenIfImpossible, wearIfPossible, wearIfPossible, whereCantWearprotected int weaponDamageType
protected int weaponClassification
protected boolean useExtendedMissString
protected int[] ranges
protected int ammoCapacity
protected long lastReloadTime
public java.lang.String ID()
CMObjectpublic java.lang.String genericName()
PhysicalgenericName in interface PhysicalgenericName in class StdItempublic int weaponDamageType()
WeaponweaponDamageType in interface WeaponWeapon.TYPE_DESCSpublic int weaponClassification()
WeaponweaponClassification in interface WeaponWeapon.CLASS_DESCSpublic void setWeaponDamageType(int newType)
WeaponsetWeaponDamageType in interface WeaponnewType - get weapon damage type codeWeapon.TYPE_DESCSpublic void setWeaponClassification(int newClassification)
WeaponsetWeaponClassification in interface WeaponnewClassification - the weapon classification codeWeapon.CLASS_DESCSpublic java.lang.String secretIdentity()
ItemsecretIdentity in interface ItemsecretIdentity in class StdItempublic void affectPhyStats(Physical affected, PhyStats affectableStats)
StatsAffectingaffectPhyStats in interface StatsAffectingaffectPhyStats in class StdItemaffected - the host of the PhyStats object being affectedaffectableStats - the particular PhyStats object being affectedPhyStats,
Environmental,
Affectable.basePhyStats(),
Affectable.phyStats(),
Affectable.recoverPhyStats()protected boolean abilityImbuesMagic()
abilityImbuesMagic in class StdItempublic void recoverPhyStats()
AffectablerecoverPhyStats in interface AffectablerecoverPhyStats in class StdItemAffectable.basePhyStats(),
Affectable.phyStats(),
Affectable.addEffect(Ability),
Behavable.addBehavior(Behavior),
PhyStatspublic void executeMsg(Environmental myHost, CMMsg msg)
MsgListenerexecuteMsg in interface MsgListenerexecuteMsg in class StdItemmyHost - either the initiator of the event, or the host of this objectmsg - the CMMsg that needs to be executedCMMsgpublic boolean okMessage(Environmental myHost, CMMsg msg)
MsgListenerokMessage in interface MsgListenerokMessage in class StdItemmyHost - either the initiator of the event, or the host of this objectmsg - the CMMsg that wants to be executedCMMsg,
CMMsg.source()protected boolean inventoryAmmoCheck(MOB M)
public void setUsesRemaining(int newUses)
ItemsetUsesRemaining in interface ItemsetUsesRemaining in class StdItemnewUses - a new general numeric value for this field.protected java.lang.String weaponHealth()
public java.lang.String missString()
WeaponmissString in interface WeaponWeapon.hitString(int)public java.lang.String hitString(int damageAmount)
WeaponhitString in interface WeapondamageAmount - the amount of damage done with this weaponWeapon.missString()public int minRange()
EnvironmentalminRange in interface EnvironmentalminRange in class StdItempublic int maxRange()
EnvironmentalmaxRange in interface EnvironmentalmaxRange in class StdItempublic void setRanges(int min,
int max)
WeaponsetRanges in interface Weaponmin - the minimum range 0=meleemax - the maximum range 0=meleeEnvironmental.maxRange(),
Environmental.minRange()public int[] getRanges()
WeapongetRanges in interface WeaponWeapon.setRanges(int, int),
Environmental.maxRange(),
Environmental.minRange()public boolean requiresAmmunition()
AmmunitionWeaponrequiresAmmunition in interface AmmunitionWeaponpublic boolean isFreeStanding()
AmmunitionWeaponisFreeStanding in interface AmmunitionWeaponpublic void setAmmunitionType(java.lang.String ammo)
AmmunitionWeaponsetAmmunitionType in interface AmmunitionWeaponammo - the ammunition type stringAmmunition.setAmmunitionType(String),
AmmunitionWeapon.ammunitionType()public java.lang.String ammunitionType()
AmmunitionWeaponammunitionType in interface AmmunitionWeaponAmmunition.ammunitionType(),
AmmunitionWeapon.setAmmunitionType(String)public int ammunitionRemaining()
AmmunitionWeaponammunitionRemaining in interface AmmunitionWeaponAmmunitionWeapon.setAmmoRemaining(int)public void setAmmoRemaining(int amount)
AmmunitionWeaponsetAmmoRemaining in interface AmmunitionWeaponamount - the number of units of ammunitionAmmunitionWeapon.ammunitionRemaining()public int ammunitionCapacity()
AmmunitionWeaponammunitionCapacity in interface AmmunitionWeaponAmmunitionWeapon.setAmmoCapacity(int),
AmmunitionWeapon.rawAmmunitionCapacity()public int rawAmmunitionCapacity()
AmmunitionWeaponrawAmmunitionCapacity in interface AmmunitionWeaponAmmunitionWeapon.setAmmoCapacity(int),
AmmunitionWeapon.ammunitionCapacity()public void setAmmoCapacity(int amount)
AmmunitionWeaponsetAmmoCapacity in interface AmmunitionWeaponamount - the max number of units of ammunition that can be loadedAmmunitionWeapon.ammunitionCapacity(),
AmmunitionWeapon.rawAmmunitionCapacity()public int value()
Itempublic boolean subjectToWearAndTear()
ItemsubjectToWearAndTear in interface ItemsubjectToWearAndTear in class StdItempublic void recoverOwner()