Files under /pub/cbm/vic20

ALLFILES
Index of all files under this area, text version.
ALLFILES.html
Index of all files under this area, HTML version.
Cartlist-1.9m.txt
List of (almost) all VIC-20 cartridges ever produced, version 1.9m (June 6, 1998). Composed by Ward F. Shrake and Paul A. Le Brasse.
Cartlist-2.10.txt
List of (almost) all VIC-20 cartridges ever produced, version 2.10 (July 29, 2001). Composed by Ward F. Shrake and Paul A. Le Brasse.
Cartzilla.html
Reviews of (almost) all VIC-20 game cartridges ever produced. Composed by Ward F. Shrake. HTML version by Marko Mäkelä.
Cartzilla.old.txt
Reviews of (almost) all VIC-20 game cartridges ever produced. Composed by Ward F. Shrake. Initial release.
Cartzilla.txt
Reviews of (almost) all VIC-20 game cartridges ever produced. Composed by Ward F. Shrake. Proofread by Marko Mäkelä.
FAQ.txt
Frequently Asked Questions about the VIC-20 Classic Game & Home Computing System, Release 2b (Ver 1.3) July 1997. © 1997 Ward Shrake http://classicgaming.com/vic20/.
Tapelist.txt
A list of VIC-20 tape games. Composed by Ward F. Shrake.
VIC-Tech.zip
Information how to archive VIC-20 game cartridges. Written by Ward F. Shrake.
memorytest.zip
A simple memory tester written by Timo Raita. Documentation, source code and binary included.
assembler/
Here you will find some tools that might be helpful when coding machine language on the Vic. But you'd be much better off using some sort of a cross-development system. Most programs here require an 8-kilobyte memory expansion.
6502 Assembler.prg
A simple 6502 assembler written in BASIC.
Assam 20.prg
An assembler written in machine language.
Basmon.prg
A simple hex-dec conversion tool with some features.
Dis Assembler.prg
A 6502 disassembler written in BASIC.
MLX 2.02.prg@ (link)
A utility for entering machine language programs (enter bytes in decimal notation, with checksums over 6 byte groups).
MLtracer.prg@ (link)
A 6502 simulator (single-stepper) written in BASIC.
Mach.taal Les 1.prg
Mach.taal Les 2.prg
Mach.taal Les 3.prg
Mach.taal Les 4.prg
Mach.taal Les 5.prg
Mach.taal Les 6.prg
Mach.taal Les 7.prg
Mach.taal Les 8.prg
Mach.taal Les 9.prg
Mach.taal Les 10.prg
Mach.taal Les 11.prg
Mach.taal Les 12.prg
A machine language course in Dutch.
Sammon ($2000).prg
A machine language monitor of some sort.
Source (40t).prg
A disassembler that writes the output into a disk file.
vicdebug98-sys40960.prg
vicdebug98.txt
A machine language monitor with some advanced features, such as a symbol table for VIC-20 KERNAL jump table entries. Uploaded by the author, kevinsayler@hotmail.com or ksayler1@dtgnet.com.
audio/
Audio software for the Commodore VIC-20
fisichella.lnx
Fisichella v1.2, a music editor by Aleksi Eeben (aleksi@cncd.fi), http://www.cncd.fi/aeeben/.
loop arranger.lnx
Loop Arranger, a music pattern editor by Aleksi Eeben (aleksi@cncd.fi), http://www.cncd.fi/aeeben/. Requires 3k or 8k expansion.
victracker-1.0.tar.gz
VIC-TRACKER is a full-featured tracker-style music editor. A song compressor/compiler is included which runs on any Unix system and produces Vic-20 assembly source files. This file contains the source code, released under the BSD license.
victracker-2.0-vic20.zip
VIC-20 binaries and several demo songs of VIC-TRACKER 2.0. Also the source code package for Unix is included.
victracker-2.0.d64.gz
VIC-20 binaries and several demo songs of VIC-TRACKER 2.0 as a 1541 disk image. Also the source code package for Unix is included.
victracker-2.0.tar.gz
VIC-TRACKER is a full-featured tracker-style music editor for the Commodore VIC-20. A song compressor/compiler is included which runs on any Unix system and produces Vic-20 assembly source files. This file contains the source code, released under the BSD license. See also Daniel Kahlin's VIC-TRACKER page at http://www.kahlin.net/daniel/victracker/.
victracker-20041023.zip
VIC-Tracker beta version with tape support. The archive includes: 1541 disk image, .tap-tape image, source code and vic-20 binaries in a zip archive. http://www.kahlin.net/daniel/victracker/
victracker-vic20.zip
VIC-20 binaries and a demo song of VIC-TRACKER 1.0. Also the source code package for Unix is included. See also Daniel Kahlin's VIC-TRACKER page at http://www.kahlin.net/daniel/victracker/.
carts/
This directory contains freely distributable game cartridges for the Commodore VIC-20, mostly published between 1981 and 1985.
The cartridges are sorted by ROM size, usually 4, 8 or 16 kilobytes.
8k/
IFR (Flight Simulator).prg
An instrumental flight simulator by Ron Wanttaja http://www.wanttaja.com, published by Academy Software.
IFR-copying.txt
Ron Wanttaja's declaration that his IFR game can be copied for personal or non-profit use.
IFR.txt
Ron Wanttaja's writing 'DEVELOPMENT OF "IFR FLIGHT SIMULATOR"'
csbruce/
These games have been written by Craig Bruce.
All games in this directory run on the unexpanded Vic, except superventure, which requires at least 8 kilobytes of expansion memory.
CB Invaders.b.prg
CB Invaders.f.prg
CB Invaders for the unexpanded Vic only. Load and run the cb invaders.b file first. It'll try to load the second part from the tape. Break the program and change the cursor color from white if needed. Then load and run the second part. Very slow screen update, almost unplayable.
CB Slot-6.prg
CB Slot-8.prg
Two different versions of a slot game for an unexpanded Vic.
Death House.prg
A text adventure game. Runs on an unexpanded Vic.
House.prg
Displays a house with print commands.
Potholes I.prg
A simple vertical car-drive game. The car doesn't steer right in this version
Potholes II.prg
A better version of the above.
Superventure.prg
A text adventure. Requires at least 8 kB memory expansion.
Typing.prg
Typing rate measurement program.
Unex.prg
VIC unexpander. Sets the Vic to an unexpanded memory configuration.
demos.basic/
Here you will find demos and other programs that require little interaction. All of these programs have been written in BASIC.
3k/
Bach Menuett 1.prg
Plays Bach's Menuett Nr. 1. Requires at least 3k of expanded memory.
Birdface.superexpander.prg
Draws a bird face. Requires at least a 3k memory expansion and the Super Expander ROM.
8k/
Andromeda.prg
An animation about an alien coming to a town.
printer/
These programs print pictures on a 80-column printer.
Dame 1.prg
Prints a picture of a woman, left half. Requires a 16k expansion.
Dame 2.prg
Prints a picture of a woman, right half.
Dragon 1.prg
Prints a dragon, left half. Requires an 8k expansion.
Dragon 2.prg
Prints a dragon, right half.
Enterprise1.prg
Prints the U.S.S. Enterprise, left half. Requires a 24k expansion.
Enterprise2.prg
Prints the U.S.S. Enterprise, right half.
Guust.prg
Prints a ghost. Requires an 8k expansion.
Leeuw.prg
Prints a tiger. Requires an 8k expansion.
Liefde Is.prg
Prints a picture on two pages, 40 columns each.
Monalisa 1.prg
Prints the Mona Lisa, left half. Requires an 8k expansion.
Monalisa 2.prg
Prints the Mona Lisa, right half.
Pin-up.prg
Prints a pin-up girl.
Spock.prg
Prints a 40-column picture of Mr. Spock.
unexpanded/
Allegro.prg
Plays Johann Sebastian Bach's Allegro.
Big 2.prg
Writes some text on a 25x30 screen. PAL (6561) only.
Big Chars.prg
Defines 8x16 characters and 8x8 characters simultaneously and demonstrates their use.
Big One (s).prg
A "commercial" for Big 2.
Birds Demo.prg
Demonstrates user-defined characters and sound effects.
Boogie1.prg
Plays a terrible melody and shows a clumsy animation.
Bounce.prg
Bounces the text window around the screen.
Bumblebee.prg
Plays the Bumble Bee music piece.
Cirkel.prg
Draws a circle on the screen.
Crazybeat.prg
Plays a nice music piece.
Dobbelsteen.prg
Throws dice.
Dragon Demo.prg
Draws a dragon and plays very annoying sounds.
E.T. Demo.prg
This extremely slow program draws a picture of the E.T.
Frere Jacques.prg
Plays the kanon song "Meister Jakob", or "Frere Jacques".
Kaleidoscope.prg
Draws a changing colourful graphics.
Keyboard Demo.prg
Draws a picture of the VIC-20 keyboard.
Liner.prg
Draws lines on the screen.
Lintjes.prg
Draws random horizontal lines on the screen.
Lotus.prg
Draws a picture of a Lotus Esprit.
Merry Vic-mas.prg
Draws a christmas tree and plays a christmas song.
Mork & Mindy.prg
Plays a song.
Multicolour Magic.prg
Teaches and demonstrates the use of multicolour graphics.
Penny Lane.prg
Plays the Penny Lane song by the Beatles.
Pno2.prg
Creates various sound effects when you press the keys.
Raket.prg
Animation of a rocket that is taking off.
Robots.prg
Draws robots on the screen.
Screen Demo.prg
Features some sort of morphing in BASIC.
Silent Night.prg
Plays the Christmas song "silent night".
Smallfont.prg
Defines a small (4x6) font.
Snoopy Hires.prg
A picture of the Snoopy comic character.
Solitair.prg
Plays the game of Solitaire. The texts are in Dutch.
Sound Library.prg
20 different sound effects written in BASIC.
Sound Shaper.prg
A sound effect program.
Star Wars IRQ.prg
Installs an interrupt routine that plays the Star Wars theme.
Stillenacht.prg
Plays the famous Christmas song with three voices. The initializations take quite long.
Vic Cirkeldemo.prg
Draws two circles on the screen.
Vic Demo 1.prg
Vic Demo 2.prg
Vic Demo 3.prg
Very poor demos of the VIC-20. Some of them are by Commodore.
Vic Hires Plot.prg
Plots points on the screen.
Vic Miauw.prg
Draws a cat.
Vic Mosaic.prg
No, this is not a web browser for your VIC. It draws some sort of mosaic on the screen.
World Map.prg
Draws a small world map in high resolution graphics.
demos/
Bouncing Ball II.d64.gz
Bouncing Ball II (for unexpanded Vic-20). The winner of the Alternative Party '98 demo competition.
Bouncing Ball II.zip
This packet contains source code, binaries in separate files and some information. Uploaded by Viznut/Ocsa (vheikkil@hytti.uku.fi), http://www.hytti.uku.fi/%7Evheikkil/ocsa/.
Cuckoo-clock-source.zip
Source code of the cuckoo clock program in DASM format
Cuckoo-clock.prg
A cuckoo clock for the VIC-20 written by Timo Raita <vic@iki.fi>. This interrupt-driven program reads the system time (TI$) and plays cuckoo samples at half and full hours. Requires at least an 8k expansion.
Fine scroll.prg
A scroller demo. The scroll is not too fine on PAL-B systems. SYS8192 to start. Requires an 8k expansion.
VIC20-AR89-1.prg
VIC20-AR89-1.readme
A simple demo for the unexpanded PAL Vic-20, featuring a horizontal one-line text scroll and some music. Written in June 1994.
VVV-NTSC.sfx
Veni vidi Vic!, 6560 (NTSC-M) version. Some parts of this demo are available separately, so that they can be loaded on an unexpanded VIC-20. The demo itself requires an 8k memory expansion and a 1540/1541/1570/1571 disk drive. This self-extracting archive can be loaded and started on a Commodore 64 or 128.
VVV-NTSC.zip
Veni vidi Vic!, 6560 (NTSC-M) version, with added support for the Commodore 1581 disk drive (in addition to the originally supported 1540, 1541, 1570 and 1571). Full source code is in VVV-src-GPL.tar.gz.
VVV-PAL.sfx
Veni vidi Vic!, 6561 (PAL-B) version. Some parts of this demo are available separately, so that they can be loaded on an unexpanded VIC-20. The demo itself requires an 8k memory expansion and a 1540/1541/1570/1571 disk drive. This self-extracting archive can be loaded and started on a Commodore 64 or 128.
VVV-PAL.zip
Veni vidi Vic!, 6561 (PAL-B) version, with added support for the Commodore 1581 disk drive (in addition to the originally supported 1540, 1541, 1570 and 1571). Full source code is in VVV-src-GPL.tar.gz.
VVV-src-GPL.tar.gz
Full source code of Veni vidi Vic!, including the originally closed-source music written by Jonas Hultén, and including 1581 patches by Albert/Pu-239 a.k.a. Pasi Ojala.
VVV-src.tar.gz
Source code of Veni vidi Vic!, World's first known trackmo (multipart demo that loads from disk while running) for the VIC-20, developed in 1996 and published on The Party '96 in Denmark. For more information, see http://www.funet.fi/~msmakela/vvv.html.
demodisk1.d64.gz
Collected demos for the unexpanded VIC-20, composed by Aleksi Eeben
demodisk1.txt
Directory listing of demodisk1.d64, composed by Marko Mäkelä
demodisk2.d64.gz
Collected demos for the unexpanded VIC-20, composed by Aleksi Eeben
demodisk3.zip
Collected demos for the unexpanded VIC-20, composed by Aleksi Eeben
AD/
These demos require at least an 8-kilobyte expansion and were produced by Andreas Dietmair (Andi.Diaet@t-online.de). Note that the phone number listed in the demos is no longer valid.
Animierte Grafiken.lnx.gz
Animated vector graphics 1 to 3. Requires 24k RAM expansion at BLK1-BLK3 and 4k at the top half of BLK5 ($bf00-$bfff).
Fantasmagoria.prg
Released in September 1991. Requires a 16-kilobyte expansion. Push the fire button to start. Bitmapped animated graphics.
Hiresstars 40960.prg
Released in 1989. Requires RAM at least at BLK1, BLK2 and BLK5. SYS40960 to start. No music, and a non-smooth one-line scroll.
Intro 2.prg
1991: an intro. Displays colourful graphics and a bitmapped scroll. The background melody appears to be from the TV series 'Dallas'. Requires an 8-kilobyte memory expansion.
Intro.prg
1990: A non-graphics intro for with no sound. Requires an 8-kilobyte memory expansion. Compressed with PuCrunch to eliminate the need for typing a SYS call.
Number One.prg
Released in June 1990. Features a soft bitmap scroll and a simple melody. Compressed with PuCrunch to eliminate a loader part.
Samples.lnx.gz
Digitized audio samples from May 1990; speech and music. Requires RAM at BLK1-BLK3 and BLK5.
Scroll-Animation.lnx.gz
1989: 8×8 character scroll and animated characters. No sound. Requires expansion memory at BLK1 and BLK5.
Scrutinized.prg
October 27, 1991: vertical scroll and zooming horizontal scroll. No sound. Requires an 8-kilobyte expansion. Compressed with PuCrunch to eliminate a loader part.
Sleepless Nights.prg
1990: A four-picture animation. Requires 16 kilobytes of expansion memory.
Upscroll.lnx.gz
December 1989: Vertical high-resolution scroller; no sound. The actual demo requires RAM at BLK5, and it starts with SYS40960.
Vic-Art sys40960.prg
Released in 1989. Requires RAM at least at BLK1 and BLK5. SYS40960 to start. Plotted graphics.
Bonzai/
These files were uploaded by Walt/Bonzai (Anders Fogh).
Demopart.prg
A smooth scroll and a tech-tech effect. Runs on an unexpanded PAL VIC-20.
Demopart.txt
Release notes for Bonzai's first demopart for the unexpanded VIC-20.
Pu-239/
Pu-239 is a Finnish Commodore demo group, see http://www.cs.tut.fi/~albert/Pu-239/
Birthday.prg
Birthday_n.prg
A vic-20 demo released 11.8.1990 by Secundus of Pu-239. 16k extra memory required. Load and run. Separate PAL and NTSC versions. Re-sourced, NTSC-fixed, compressed and uploaded by Albert of Pu-239 (albert@cs.tut.fi)
PU-239 in Lahti.prg
PU-239 in Lahti_n.prg
A vic-20 demo from 1989 by Secundus of Pu-239. 8k extra memory required. No sound included. Load and run. Separate PAL and NTSC versions. Re-sourced, NTSC-fixed, compressed and uploaded by Albert of Pu-239 (albert@cs.tut.fi)
PU-239-demo.prg
PU-239-demo_n.prg
The very first vic-20 demo by Secundus of Pu-239 (15.2.1989). 3k memory expansion required. Load and run. Separate PAL and NTSC versions. Re-sourced, NTSC-fixed, compressed and uploaded by Albert of Pu-239 (albert@cs.tut.fi)
Pacman.prg
Pacman_n.prg
A vic-20 demo from 1989 by Secundus of Pu-239. 8k extra memory required. Load and run. Separate PAL and NTSC versions. Re-sourced, NTSC-fixed, compressed and uploaded by Albert of Pu-239 (albert@cs.tut.fi)
Pu239-1990-src.lha
"Re-sourced" source codes for Pu-239 VIC20 demos from 1989 and 1990. (Pu-239 in Lahti, Pu-239-demo, Pacman, and Birthday) The sources are compilable with at least DASM 2.12.
vimm-src.lha
The source code for VIMM. For more information, see http://www.cs.tut.fi/~albert/Pu-239/vimm/
vimm.d64.gz
vimm.zip
VICI Iterum MM - 29.12.2000, Autodetecting PAL/NTSC multi-part demo for 16k mem expansion by Pasi Ojala and Anders Carlsson - Supports 1540/41,1570/71,1581. Some of the parts can be loaded & run in a machine with 8k expansion. For more information, see http://www.cs.tut.fi/~albert/Pu-239/vimm/
vimmii-2002-src.lha
The source code for VIMMII. For more information, see http://www.cs.tut.fi/~albert/Pu-239/vimmii/
vimmii.d64.gz
vimmii.zip
VICI Iterum MMII - 9.6.2002, PAL multi-part demo for unexpaded vic20 by Pasi Ojala and Anders Carlsson - Supports 1540/41,1570/71,1581. For more information, see http://www.cs.tut.fi/~albert/Pu-239/vimmii/
aeeben/
These programs are © Aleksi Eeben (aleksi@cncd.fi), http://www.cncd.fi/aeeben/.
big time [cncd].prg
CNCD's entry at Assembly 2001. A huge scroller and a number of smaller scrollers.
dragonwing.prg
A fast-scrolling game. Collect fuel cells (marked with 'F') and avoid colliding with the walls.
frozen.prg
Frozen time, a full-screen sinus effect plus one-line smooth scroller.
happyhour.prg
Eight vertical raster splits plus one-line smooth scroller. Improved from rasterbar.prg.
plotter.prg
Shaded double sine dots/blocks plus one-line coarse scroller.
rasterbar.prg
Five vertical raster splits. plus one-line smooth scroller. See happyhour.prg.
firmware@ (link)
games.basic/
Welcome to the VIC-20 game collection! The games are sorted by the memory expansions that they require.
16k/
The games in this directory require at least 16 kilobytes of extra memory. They are written in BASIC and require no joystick, unless otherwise specified.
Apshai-1.csm.gz
Apshai-2.csm.gz
Original tape images of Temple of Apshai (© 1983 Epyx / Automated Simulations), two cassette sides. The game is controlled with keyboard.
Apshai-doc.zip
The manual of Temple of Apshai, copied from http://www.cstone.net/~rich/Temple/temple_of_apshai.html.
Apshai.d64.gz
Temple of Apshai, modified from the original tape version, to use the disk drive. No bugs have been corrected. For instance, entering a level greater than 4 will trigger an error. The file "level1" includes all data from "bothteens4" and "set1", and also the other level files contain common data.
Atlantis (40t).prg
Find the Atlantis in this text adventure.
Baldor's Castle.sys20182.prg
A quite unplayable graphical adventure.
Castle Dark.prg
A semi-graphical text adventure.
Castlemaze.prg
A text adventure.
Colonel's House-doc.prg
Instructions for the Colonel's House.
Colonel's House.csm.gz
Original tape data for the Colonel's House.
Colonel's House.prg
The Colonel's House - a text adventure - "the first of the seven knives of eternity" by Robert Davis.
Crush Crumble and Chomp.csm.gz
Original tape data for Crush Crumble and Chomp.
Crush Crumble and Chomp.prg
Crush, Crumble & Chomp - the movie monster game by Epyx 1982. See also http://home.arcor.de/cybergoth/epyx/crushcrumblechomp.html.
Dark-dungeons.prg
A role-playing adventure by Anirog.
Encounter-2.prg
A version of Encounter by Pixel productions that is not LIST protected.
Encounter.prg
This Pixel game has a very long initial demo. The 'b' key has some control over the game.
Flightpath-737.prg
A flight simulator by Anirog. Controls: f1, f3, f5, f7: speed; a, z, f, v, r, e: other things; and the joystick. To take off, center the plane with the runway (HDG = RH), accelerate to ASI = 200, drop the flaps (v) and pull the nose up.
Football Manager.prg
In this game you manage a football team. Produced by Addictive Games.
Lost Dutchman's Gold.prg
A very big text adventure. The game state can be saved.
Miser House.prg
A text adventure.
Monopoly.prg
A german Monopoly game with one computer player and up to 7 human players. No graphics.
Morloc House.prg
A text adventure.
Myst. Island.prg
Mystery Island.prg
A joystick-controlled adventure. Not very playable.
Odyssee 2000.prg
A German multi-player space game.
Orb.prg
A Dutch text adventure by Impact.
Rescue at Rigel.csm.gz
Original tape image of Rescue at Rigel.
Rescue at Rigel.prg
Rescue at Rigel © 1982 Automated Simulations; © 1980 according to the printed documentation. Movement commands: 1 to 9: move forward 1 to 9 feet; shift+1 to shift+9: dodge and move forward 1 to 9 feet; r=turn right, l=turn left, v=turn around. Combat commands: B=fire blaster; F=fire powergun; P=set powergun level (1 to 9); S=force shield on/off; A=amble system on/off; M=melee (hand-to-hand combat). Special commands: H=heal wounds; T=activate transporter beam; D=determine current depth; C=count the number of captives released; ?=negotiate with alien creature.
Star Quest.prg
Some sort of a space game.
Star Trek.prg
Become Captain Kirk of USS Enterprise.
Star Trek.printer.prg
A Star Trek game with printer output.
Starship-escape.prg
In this game by Sumlock Micros you will have to escape from a star ship, which consists of several rooms.
Stoneville Manor.prg
A text adventure.
Submarine.prg
A submarine game by Himer Datenservice.
Subspace Striker.prg
A keyboard-controlled shoot-em-up.
Sword of Fargoal-2.prg
A slightly different version of Sword of Fargoal.
Sword of Fargoal.csm.gz
Tape image of Sword of Fargoal.
Sword of Fargoal.prg
Epyx presents: The Sword of Fargoal by Jeff McCord © 1983. A Nethack-like adventure game. This version has been converted from the tape image.
The Lair.prg
A graphical dungeon adventure with save-game option.
The Valley.prg
A role playing game.
Thriller.prg
A 2D maze game by Bernd Wiebelt. The instructions are in German.
Tomb of Drewan-2.prg
A slightly different version of Tomb of Drewan, with a "loading picture".
Tomb of Drewan.prg
A graphical adventure written in BASIC. Programmed by Trevor Pitts.
Toptrainer.prg
A football manager game with German texts.
Trivia Hangman-doc.prg
Instructions for Trivia Hangman.
Trivia Hangman-game.prg
The familiar "Hangman" game with a twist - you have to answer trivia questions as well as guess letters of the word. If your man gets hanged, it's pretty gruesome. Young children may require therapy.
Zor.prg
ZOR - der Schlacht der Roboter (partially German texts). Fight against an enemy robot - ZOR. Programmed by Pixel Productions.
32k/
O. Dorf.prg
Oldorf.prg
This role playing game "Oldorfs Castle" requires the Vic Super Expander at BLK5 and 24 kilobytes of RAM expansion at BLK1, BLK2 and BLK3. The third part of the game appears to be missing.
3k/
The games in this directory are written in BASIC and require a 3-kilobyte memory expansion, like the Superexpander. Some of them work also with a bigger expansion.
3D Doolhof.prg
A 3D maze game in Dutch.
3D Tic Tac Toe.prg
A 3-dimensional tic-tac-toe game against the computer. The texts are in German. Works also with 8k or more.
3D Tic-Tac-Toe.prg
A two-player tic-tac-toe with a 3x3x3 matrix. Requires at least 3 kilobytes of expansion memory.
Alien Plague.csm.gz
Tape image of Alien Plague. Works in both 3k and 8k computers.
Alien Plague.prg
Alien Plague resembles Space Invaders. This version is linked for a 3-kilobyte memory expansion.
Auto-Simulator-1.prg
First part of the actual game. This part initializes the graphics and loads the second part.
Auto-Simulator-2.prg
Second part of the actual game.
Auto-Simulator.csm.gz
Tape image of Auto-Simulator, also called Fahr-Simulator.
Auto-Simulator.prg
© 1982 Commodore Electronics Ltd., A.A. Scherff und H.G. Nowacki, Essen, April 1982. This part shows the instructions and loads the game from the tape. The game works also with an 8k expansion.
Avaruuspeli.prg
A space game in Finnish. Controls: W, P, S, D, C, R.
Biorhythmus.cas.gz
Tape image of Biorhythmus.
Biorhythmus.prg
This German program displays your biorhythmus curves. The date of birth and the date of the curves must be in the same century.
Bomber.prg
Bomb two targets from a fast flying plane. This game is very fast for being written in BASIC. Works also with 8k or more.
Catacombs.prg
A Pac-Man clone.
Caves of Ice.prg
A three-dimensional maze game in a 5x5x5 room maze. Requires at least 3 kilobytes of expansion memory.
Cremlin.prg
Eliminate all enemy objects on the screen in 100 seconds. The instructions and other texts are in Dutch. Works also with 8k or more.
Domino.prg
The game of domino. The texts are in Dutch, but the game is quite simple anyway. Works also with 8k or more.
Droids.prg
Some sort of a game for 1-4 players. Works also with 8k or more.
Duikboten.prg
Sink the enemy submarines or boats. No graphics; you have to imagine the 8x8 matrix yourself. All texts are in Dutch. Works also with 8k or more.
Flightsimulator.prg
A very primitive and irrealistic simulation of a landing plane. The instructions are in German. Works also with 8k or more.
Frog.prg
In this game, you are a frog and must catch bugs for your living. Very fast for a BASIC game. Works also with 8k or more.
Geluiden.prg
Sound effects. The menu is in Dutch.
Gobang.cas.gz
Tape image of Gobang.
Gobang.prg
Gobang, © 1982 Commodore Electronics Ltd. Gomoku against the computer. Use the function keys to move the cursor and RETURN to place your move. The objective is to place five pieces in a row vertically, horizontally or diagonally. Works also with 8k or more.
Hebbes.prg
A dice game for 4 players. The texts are in Dutch.
Insluit Spel.prg
Capture the VIC by building a wall around it. The instructions are in Dutch. Works also with 8k or more.
Kanonen-loader.prg
Needed for loading Kanonen on a computer that has at least an 8k expansion.
Kanonen.csm.gz
Tape image of Kanonen.
Kanonen.prg
Kanonen, © 1982 Commodore Electronics Ltd. Artillery duel in German. In the game, each player has to specify two numeric quantities in each round, separated by a comma.
Lighthouse.csm.gz
Tape image of Lighthouse. The loader and the actual game are EOR protected.
Lighthouse.prg
This game tests addition and subtraction skills.
Mastermind.prg
The classic memorizing game. There is a very long delay loop in the beginning. The texts are in Dutch.
Owerri.cas.gz
Tape image of Owerri.
Owerri.prg
Owerri, © 1982 Commodore Electronics Ltd. In this German game, you have to move pieces around. One player can be steered by the computer.
Quatrainment.prg
Some sort of a logical game. Works also with 8k or more.
Rail.prg
A rail road game that only works with an 3kB expansion.
Road Rally.csm.gz
Tape image of Road Rally.
Road Rally.prg
"A game for one against the clock." Avoid hitting the walls. Programmed by Commodore Germany in 1982.
Safe.prg
Open a money safe (Dutch). Works also with 8k or more.
Slang.prg
Slang2.prg
Control a snake and eat numbers. Controls: T U Y H.
Space Division.prg
This UMI game teaches you division. You will have to answer 20 problems before the space shuttle can take off.
Therapy.prg
Dr. Rom, a therapist program. Requires at least 3kB of extra memory.
Wakken&Ijsbeeren.prg
Some sort of a dice game. You must know some Dutch to play this one. Works also with 8k or more.
Yahtzee.prg
The game of Yahtzee for 1 or 2 players, in Dutch. Works also with 8k or more.
Zeeslag 2 Vic's.prg
Ditto, but you can also place your own ships. Works also with 8k or more.
Zeeslag.prg
Sink the enemy float. The texts are in Dutch. Works also with 8k or more.
8k/
Unless otherwise stated, all games in this directory require at least 8 kilobytes of expansion memory and are written in BASIC.
3D Labyrinth.prg
A threedimensional labyrinth game by Jeff Minter / Llamasoft http://www.llamasoft.co.uk/. Might contain some machine-language routines, but the game is very slow anyway.
4 op een rij.prg
Four in the row, or Vier gewinnt, or Vier op een rij. A variant of tic-tac-toe with gravity. The texts are in Dutch.
Adventure.prg
A maze game that is controlled by joystick. Boosted by a small machine-language subroutine.
Alien Demon-pic.prg
The loading picture of Alien Demon.
Alien Demon.csm.gz
Tape image of Alien Demon.
Alien Demon.prg
"In space no one can hear you cry for help!" Published by K-tel International [UK] Ltd. The game uses two machine language subroutines.
Alien Plague.csm.gz@ (link)
Tape image of Alien Plague. Works in both 3k and 8k computers.
Alien Plague.prg
Alien Plague resembles Space Invaders. This version is linked for at least 8 kilobytes of expansion memory.
Balloon Blitz.b.prg
Balloon Blitz.f.prg
An air balloon game. Destroy enemy tanks in your sector with a hot air balloon.
Cabby.b.prg
Cabby.f.prg
Some sort of maze game.
Car Crash.prg
A simple Pac-Man like game. Controls: (.) and (,). Includes a LIST protection; otherwise fully BASIC.
Cavern Runner 1.prg
Cavern Runner 2.prg
A vertically scrolling slalom game. Supports keyboard and joystick. The texts are in Dutch.
Caves of Silver.prg
A text adventure.
Chess 1.0-b.prg
Chess 1.0-f.prg
A chess game.
China Clan-2.prg
A different version of China Clan.
China Clan.csm.gz
Tape image of China Clan.
China Clan.prg
The instructions for this board game are in German: "CHINA-CLAN können Sie gegen einen Partner sowie auch gegen den Computer spielen. Es wird abwechselnd gewürfelt und gezogen (bei einer 6 zweimal). Trifft der Chinese auf ein Hindernis" zieht er die restlichen Felder zurück. ZIEL DES SPIELES: Sie neutralisieren den Gegner indem Sie seine Figuren einkreisen. Wer drei Chinesen unschädlich gemacht hat, siegt." Programmed by Frank Bentler, Köln, © 1982 Commodore Electronics Ltd.
Citadel.prg
An adventure with a text interface.
Crazy Eights.prg
A card game. Contains some bugs. Use the cursor up and down keys to select the card to play and press RETURN. It won't let you play a card you just drew. It does incorporate the 2's and Jacks rules. It doesn't ask you what suit you want for a crazy eight.
Crazy Kong.b.prg
Crazy Kong.f.prg
A Crazy Kong clone by Udo Gertz. Not very playable.
Crazy Kong1.prg
Crazy Kong2.prg
A Donkey Kong clone. Requires joystick.
Death Serpent.prg
The Serpent of Death. Help King Tut-Ankh-Amon to jump from a pyramid to another.
Death Ship.prg
A text adventure.
Earthquake.cas.gz
Tape image of Earthquake.
Earthquake.prg
A text adventure by Aardvark. Rescue people after an earthquake has occurred.
Ench Journey.prg
A graphical adventure game.
Escape from Mount Drash.d64.gz
Ultima: Escape from Mount Drash, whose loader was converted from tape to disk in 2002. This is not the original file, but it is more original than the single-file version below.
Escape from Mount Drash.prg
Ultima: Escape from Mount Drash by Keith Zabalaoui. Copyright 1983 Sierra On-Line, Inc. Ultima (tm) Lord British. The game uses some machine language subroutines.
Fantasia Land.prg
A text adventure.
Football Manager.cas.gz
Tape image of Football Manager.
Football Manager.prg
Manage a British football team by buying, selling and choosing players. There are 32 teams and 4 leagues.
Frank.prg
Rescue all parachute jumpers into your boat. Controls: L and ;. The texts are in German.
Galaxy.1.prg
A space game of some sort. The texts are in Dutch. Controls in
the actual game: space, period (.) and comma (,).
Gator Beach.prg
Eliminate crocodiles (green and red things) by putting sticks in their mouths. This game is boosted by several machine language routines. Requires joystick.
Golf.prg
A Dutch golf training game.
Hangman.prg
Hangman game featuring some machine language subroutines.
K&K.prg
A two-player strategic game. The texts are in Dutch.
Ladders1.prg
Ladders2.prg
A Fast Eddie clone. Uses a machine language subroutine. First load and run the first part, then the second part.
Laivanupotus.prg
The boat-sinking game in Finnish.
Laser Barrage.prg
The object of this game is to defend 10 fuel pods from 16 robots.
Marple Manor.prg
A text adventure game.
Maze.prg
A 3-dimensional maze game. Choose your heading with N, S, E or W and use the space bar to go forward.
Night Forest.prg
A sort of maze game without graphics.
Olympiad.prg
I couldn't figure out what this game is about.
Oper. Ganymed.prg
Rescue the people of the planet Ganymed. The instructions are in German. This is yet another vertically scrolling slalom game.
Pests.prg
Some sort of an item collecting game.
Pyramid.prg
A text adventure.
Quest.prg
An adventure in Dutch.
Rat Man.csm.gz
Original tape image of Rat Man. Use a hammer to squash rats. Joystick or keyboard control. Copyright © 1982 Jeff Minter / Llamasoft http://www.llamasoft.co.uk/. The game is mostly BASIC (relocated to $2401), with some machine language subroutines.
Rat Man.jpg
Image of the tape inlay of Rat Man.
Rat Man.prg
Single-file version of Rat Man.
Rox III.prg
An asteroid game by Jeff Minter / Llamasoft http://www.llamasoft.co.uk/. This game is pure BASIC, with the BASIC text relocated to $2401.
Samsara.prg
A logical game against the computer. The instructions are in Dutch.
Simpelpac.prg
A kind of a Pac-Man clone. The instructions are in Dutch. The game asks you to define the keys.
Skymath.prg
Addition and subtraction training.
Space Math.prg
This program teaches you mathematics and wrong spelling of English words.
Star Trek.prg
A Star Trek simulation game. The texts are in Dutch.
Super Frog.prg
A very poor Frogger clone with German texts.
Tankslag.prg
Shoot stars on the screen with your tank. Requires joystick.
Tik Tak Tor.prg
The classic 3x3 tic tac toe game in Dutch. For 1 or 2 players.
Treasure Hunt.prg
A 2D item collecting game.
Twonkie.prg
A monster killing game. Uses a text interface.
Ultimate Tank.prg
A tank duel. Includes some machine-language subroutines. Requires joystick.
Wallet Walker.cas.gz
Tape image of Wallet Walker.
Wallet Walker.prg
© 1982 Commodore Electronics Ltd. In this joystick-controlled game, the objective is to fetch the green wallet from the right side of the screen, avoiding deadly rain. The game is fast, thanks to some machine-language subroutines. The game only works in PAL systems.
Word Find.ex.prg
A word puzzle of 10 words. Requires at least an 8 kB memory expansion.
Word Hunt.prg
Hunt words from a 10x10 matrix. The instructions are in English, but the default words are in Dutch.
Worm of Bemer.prg
Eat mushrooms with a growing worm and avoid collisions to the walls and to yourself.
Wumpus.prg
Some sort of a geometrical game. The instructions are very long, and they are in Dutch.
Zig Zago.prg
A puzzle game against the Vic. The texts are in Dutch.
Zorgon's Kingdom.lnx
A five-part multi-load climb & run adventure.
tb/
This directory contains games that require Turtle BASIC, another BASIC expansion that requires a memory expansion of at least 8 kilobytes.
Artillery II.prg
An artillery game. Requires Turtle BASIC.
MG Slot IV.prg
A "one-handed robber" game.
Picture Maker.prg
A drawing program. Requires joystick.
Potholes VII.prg
Another vertically scrolling car-drive game.
Turtle Basic.prg
The BASIC expansion.
unexpanded/
Unless otherwise stated, all games in this directory are designed for single player, are written in BASIC and work in an unexpanded Vic.
17+4.cas.gz
Tape image of 17+4.
17+4.prg
Black Jack in German. The game works in all memory configurations.
3D Maze.csm.gz
Tape image of 3D Maze.
3D Maze.prg
3D Maze, copyright © 1984 Mastertronic. "By pressing the keys 1 to 8 you can select a maze to explore in 3 dimensions. When the second part has loaded try to reach the centre '*' of the 3-d maze before you run out of air! You are displayed as the [red dot] on the map." Use Z to turn left, C to turn right, M to move forward and F1 to see the map. You may also move by using the joystick. The game says "press A key to start", but the "A" key does not work. Try the space bar instead.
Aardvark.prg
Improve your reaction time and typing skills.
Aavelabyrintti.prg
Ghost labyrinth. A simple game in Finnish. Controls: G, J, Y, B.
Acrobat.prg
A horizontally scrolling run&jump game by Anne Onimous, fixed up by Dr. B. Use J to jump, S to slide, F to flip. The objective is to avoid hitting obstacles on a horizontally scrolling track. The game uses some machine language subroutines.
Add 'em up.prg
Collect as big numbers as possible. One or two players. Controls: Z, X and space.
African Escape.prg
A textual adventure written in 1982 by Bruce Robinson.
Airdefence.prg
Shoot falling bombs before they hit the ground.
Airplane.prg
In this game, you land an airplane on a runway.
Alien Raiders.prg
A vertical shoot-em-up.
Alien Wars.prg
Shoot as many enemies as possible in limited time.
Alien Waster.prg
Another shooting game.
Amok.prg
Amok is a 2-dimensional Doom clone. :-) Shoot robots and move between different rooms.
Ampumapeli.prg
A shooting game in Finnish.
Anagrams.prg
Input a word. The computer will mix the letters, and another player will have to guess the word.
Another Pacman.prg
The name says it. This game works with keyboard only, and it is written in BASIC.
Arrow.prg
Control a snake and eat boxes. Avoid collisions with yourself.
Artillery.prg
A two-player-game. Destroy your opponent's cannon with your cannon by setting the shooting angle and velocity. Use the function keys and Return.
Asteroids.prg
The classical game, written in BASIC. Quite unplayable.
Astro Fighter.prg
In this two-player game, you have to shoot your opponent's space ship before he catches you. The game is very playable thanks to its machine language subroutines.
Attack.1.prg
Attack.2.prg
Defend your space station against enemy forces. The first part contains the instructions (in German). The actual game is in the second part. The colours are initially wrong.
Auto Race.prg
A car maze game. Collect points on the screen and avoid the enemy car. This is a Dutch translation of Car Chase.
Auto Rallye.cas.gz
Tape image of Auto Rallye.
Auto Rallye.prg
Control the cyan car on the right of the screen, avoid hitting the enemy car and pick up the points in the maze. Controls: A=accelerate, D=decelerate, and J,K to change tracks.
Autobahn.cas.gz
Tape image of Autobahn.
Autobahn.prg
© 1982 Commodore Electronics Ltd. In this simple game, you must remain in the track. Controls: f1=left, f7=right. First, specify the minimum and maximum width of the track. The game uses a machine language subroutine, presumably to scroll the screen.
Avoid Meteorites.prg
Avoid hitting meteorites with your space shuttle. Controls: 4 and 6. The texts are in Finnish.
Baja 1000.prg
Drive a truck, jump over objects with Space, and confuse heat-seeking bombs with f7.
Barricade.prg
Stop the ball by surrounding it with walls, which can be laid with the space bar.
Barrier Battle.prg
A two-player-game. Both players move around, building a wall. The game ends when one of the players hits a wall.
Beekeeper.prg
A shoot-em-up written in BASIC.
Big Bad Wolf.prg
A simple text adventure.
Bioritme.prg
Shows biorhythm values for a given day.
Bioritmes.prg
A simple biorhythm program in Dutch.
Bioritmiek.prg
A biorhythm program in Dutch.
Bird Hunt.prg
Hunt birds. Requires joystick. The texts are in Dutch.
Bke.prg
Tic-tac-toe.
Blackjack 2.prg
A Black Jack game. The texts are in Dutch.
Blackjack.prg
A card playing game (should be self-explanatory).
Blam!.prg
Neutralize bombs on the screen by walking to them. The correct answer to the question "blam no?" is the difference of the value at top right and the value at bottom left. A good game for learning subtraction, but otherwise very boring. Written in BASIC.
Blue Meanies from Outer Space.prg
A shooting game by Duane Later and © 1981 Commodore Business Machines. Defend a space colony by shooting aliens with fixed cannons. Keys (to fire): Q, A, Z, E, D and C.
Bomb Scare.prg
A textual adventure written in 1982 by Bruce Robinson.
Bomber.prg
Bomb a city with an aeroplane before you hit the buildings. Only one bomb may be in the air at a time. Press F to release bombs. The instructions are in German.
Bombing.prg
Drop bombs and avoid enemy anti-air activities. This is a very poor game. Keys: F3, F5 and F7.
Bommenwerper.prg
Bomb a city with an aeroplane before you hit the buildings. Only one bomb may be in the air at a time. Press F1 to release bombs. The instructions are in Dutch.
Bonking Barrels.prg
Avoid falling barrels while climbing up. The game is controlled with the keyboard. Written in BASIC.
Bowling Champ.prg
A simple bowling game. Hit space to toss the ball.
Break Out 1.prg
The name says it. A Break Out clone. Quite playable for being a BASIC game.
Break Out 2.prg
The classic. Requires a paddle controller.
Break Out 3.prg
A Breakout game. Seems to require paddles.
Break Out 4.prg
A keyboard controlled Break Out clone.
Breakaway.prg
A logical game. Controls: numbers 678 for color selection, letters YUIHJ for moving.
Bunny Hop.prg
Move around the screen by jumping to moving levels and eat carrots. Written mostly in BASIC.
Burning Building.prg
Put out the fire with your helicopter. Written mostly in BASIC.
CB Slot VI.prg
A slot game simulation written in BASIC.
CB Slot VIII.prg
A slot game simulation written in BASIC.
Canyon Runner.prg
Another vertically scrolling slalom game.
Car Chase.prg
A one-player car maze game by Andy Finkel and © 1981 Commodore Business Machines. Resembles Pac-man distantly.
Car Drive.prg
Yet another car driving slalom game. Controls: z and c, f1 and f7.
Car Race.prg
Race against the Vic on a 2-dimensional track. This game is quite playable. The instructions are in Dutch.
Castle Dungeon.prg
A maze game, the loader. The actual program is in the file "d".
Caves.prg
An adventure game.
Centipod.prg
The familiar "Centipede" game. Good-speed action. Uses joystick. Custom- character graphics. With machine language subroutines.
Checkers 1.0.prg
The game of Checkers written in BASIC.
Checkers 2.prg
This is the game of Checkers. The instructions are in German. The pieces are moved by entering their coordinates (x,y).
Checkers.prg
The game of checkers. Contains some bugs.
Chopper.prg
Bomb cars and tanks with your helicopter and avoid anti-air activity. The game uses machine-language subroutines.
Christmas Tree.prg
Draws a Christmas tree and plays the Christmas song "Tannenbaum". Written in BASIC.
Circus-doc.prg
Instructions and original loader for Circus.
Circus.prg
A plagiate of the "Clowns" cartridge game. The loader is not needed for loading the game.
City Bomber.prg
Bomb buildings in order to create a landing way for your aeroplane. Press space to drop bombs. © 1982 Creative Software.
City Crusher 2.prg
City Crusher.prg
Destroy a city before your bomber lands on the ground. The game contains some machine-language subroutines. "City Crusher.prg" is the loader part.
Cobra.cas.gz
Tape image of Cobra.
Cobra.prg
Chase randomly appearing objects on the screen with a snake. The instructions are in German.
Code Breaker.prg
A Mastermind-like game © 1981 Creative Software. Use the number keys to place the stones.
Code Maker.prg
A Mastermind-like game © 1981 Creative Software. Use the number keys to place the stones.
Colorbot.b.prg
Colorbot.f.prg
Some kind of a shoot-em-up.
Componeren.prg
A better version of the "Vic as Piano" program.
Computer Adventure.prg
A textual adventure written in 1982 by Bruce Robinson.
Cosmiads.prg
A shoot-em-up by Bug-Byte. Includes machine-language routines. Requires joystick.
Cosmic Combat.b.prg
Cosmic Combat.f.prg
A shoot-em-up written in BASIC. Stationary screen, but still very slow.
Cosmic Crusader.prg
Some sort of a board game (?)
Craps.prg
The Game of Craps, a die game.
Crazy Climber.b.prg
Crazy Climber.p2.prg
Climb up the wall and avoid windows. This game requires joystick. Contains some machine-language subroutines.
Crazy Song.prg
Plays a multi-voice song.
Critical Mass.prg
In this two-player logical game, you place buttons on the playing field on squares that do not contain your opponent's buttons. If the amount of buttons in a square equals the amount of its neighboring squares, the square will explode, i.e. the buttons in it will move to the neighboring squares, and any buttons in them will change to your colour. The game will end when you destroy the opponent's all buttons or when the playing field reaches the "critical mass", i.e. it keeps exploding forever.
D.prg
A maze game. Loaded by "castle dungeon".
Dam Buster.prg
Drop bombs at a dam.
Death House.prg
A text adventure.
Death Maze.prg
Find your way from left to right through the changing maze. Very easy and boring.
Deathtrap.prg
Collect items from the screen before the time runs out, and avoid getting trapped.
Defend 'em.prg
A horizontal shoot-em-up.
Deflection.prg
Steer a ball with reflector plates.
Deflex.prg
Place reflectors to control a ball on the screen. This game is by Jeff Minter / Llamasoft http://www.llamasoft.co.uk/.
Depthcharge.prg
Sink submarines with depth charges.
Devastator.b.prg
Devastator.f.prg
A shoot-em-up written in BASIC.
Diamond Drop.2.prg
Collect falling diamonds before they hit the ground. Utilizes a machine-language subroutine.
Diamond Drop.prg
Dodgems.prg
Avoid hitting the enemy (a cross). You can jump to outer or inner ring by hitting a key when you are next to a door.
Doolhof.prg
A maze game. Move all four balls to the target position.
Dots.prg
Colourize squares by surrounding them with lines. Try to get more squares than your opponent, the VIC.
Downhill.prg
In this game you are a downhill skier. Sounds like that you have a vacuum cleaner with you.
Drag Strip.prg
Another vertically scrolling "slalom" car game.
Dragon Master.b.prg
Dragon Master.f.prg
Zap all dragons, go to the castle and marry the princess.
Dragon Maze.prg
Find your way through a maze and avoid the dragon.
Dungeon.prg
Another text adventure.
Earth Defense.cas.gz
Tape image of Earth Defense.
Earth Defense.prg
© 1982 Commodore Electronics Ltd. "Sie müssen die Erde vor fremden Angreifern beschützen. Schiessen Sie diese ab, bevor sie die Erdoberflaeche erreichen!" Shoot enemy attackers before they reach the surface of the Earth. The game uses machine language subroutines.
Earth Invaders.prg
A maze game. Controls: I, P, O, L.
Einsiedler.prg
The game of Solitaire. The instructions for this game are in German.
Elektrisch Hek.prg
Some sort of a game against computer-controlled robots. The instructions are in Dutch.
Explorer.prg
Collect green items and fuel in a maze until you run out of fuel.
Fast Add.prg
This game trains your addition skills.
Fire Fighter II.prg
Extinguish forest fires in this game by Luna Software and Walter W. Alldredge.
Fly Snatcher-3.0.cas.gz
Tape image of Fly Snatcher 3.0.
Fly Snatcher-3.0.prg
A 2D game by Stuart Hall, published in 1982 by PR Software. The keyboard controls are: W, A, D, X.
Fly Snatcher-4.0.prg
Collect flies, avoid a moving enemy. Produced by Abrasco.
Frantic Fisher.b.prg
Frantic Fisher.f.prg
Protect yourself from fishes and water drops. This one is a very difficult and boring game.
Freeze Factory.prg
This is a bit like the C64 game Pongo. Throw each monster with an ice cube to advance to the next level.
Frog Chase.prg
An ugly Frogger clone.
Frogger.prg
A poor Frogger clone. Controls: ZX;/
Froggy.prg
A Froggie clone. Written in BASIC, very unplayable.
Frogrun.prg
Another Frogger clone.
Fruitautomaat.prg
A slot game. The texts are in Dutch.
Galactica.prg
A shooting game with Dutch texts.
Geh-Panzer.prg
Defend your base from the Imperial walkers, as known from Star Wars. The texts are in German. This game is not too playable.
Geisterschloss.1.prg
Geisterschloss.2.prg
A 2D shooting game. Shoot the ghosts and the vampire in the center of the screen. The first part contains the instructions in German, and the second part is the actual game in English.
Ghost Attack.prg
A buggy game. Controls: IJKM
Ghosthunt.prg
Avoid a ghost. You get points every time it hits an object while trying to catch you. Controls: Z, X, f1 and f3.
Goblin.orig.prg
Move the goblin around the obsticles to eat the sad faces. Custom-character graphics. This is the ancestor of Goblin.prg.
Goblin.prg
Move the goblin around the obsticles to eat the sad faces. Uses joystick. Custom-character graphics.
Golf.prg
A golf game with graphical display.
Goodbye Charlie.prg
A kind of a maze game.
Gotcha.prg
Collect money and avoid a monster.
Grand Prix.prg
Another vertically scrolling "slalom" car game.
Grasmaaier.prg
Mow the lawn as fast as possible. The instructions are in Dutch.
Guess.prg
A hangman game.
Hangman.prg
A hangman game.
Hangmath.prg
A math-based Hangman game © 1981 Creative Software. Guess digits in a multiply operation.
Hanover Downs.prg
A horse race betting game.
Hardhat Climber.prg
A platform game that distantly resembles Donkey Kong.
Helikopter.prg
Shoot tanks with your helicopter.
Hell Driver-loader.prg
A loader for Hell Driver. Only needed when at least 8 kilobytes of expansion memory is installed.
Hell Driver.csm.gz
Tape image of Hell Driver.
Hell Driver.prg
An upwards-scrolling car-slalom game © 1982 Commodore Electronics Ltd. The texts are in German.
Hoger-Lager.prg
Guess if the next card will be higher or lower than the current one.
Hopper.csm.gz
Original tape image of Hopper.
Hopper.prg
Hopper by Thomas Kim © July 1982 from D.E.S., 8315 E. Firstone Blvd, Downey, CA 90241, (213) 923-9361.
Avoid parked cars, rushing traffic, wild dragsters, buildings, and logs to bring the frog safely home in time.
Use your joy stick to maneuver the frog. Hit fire to start game.
Scoring: 10 for each tic left in the timer, 25 for bringing a frog home, 200 for bringing 5 frogs home. Extra frog at every 1000 points.
This Frogger clone makes use of some machine language code.
Hospital Adventure.prg
A textual adventure written in 1982 by Bruce Robinson.
Huerdenlauf.prg
Jump over hurdles by pressing J. A quite dull game.
Hunt 1.prg
The Hunt. Shoot randomly moving enemies in limited time. The first part prints out the instructions and loads the actual game.
Hunt.prg
Icbm Basic V8.prg
A joke program that looks much like CBM BASIC V2.
Invade.prg
A rather unplayable Invaders clone. Controls: [, ] and space.
Invader Fall.prg
Shoot falling enemies in this UMI game. With machine-language routines.
Invasion aus dem All.cas.gz
Tape image of Invasion aus dem All.
Invasion aus dem All.prg
Shoot randomly falling enemy objects with six fixed cannons. Controls: ZAQ to fire the left column of cannons, CDE to fire the right column, and PL/; to move the guy on the bottom of the screen.
Jackpot.prg
A jackpot game.
Juggler.prg
Juggle two or three balls by moving the hands with a joystick.
Jump.b.prg
Jump.f.prg
Jump.p2.prg
Avoid bombs and jump over the holes on the bridge and bring back the money. I couldn't figure out how you are supposed to control this game.
Jupiter Defender.prg
A horizontally scrolling shoot-em-up.
Jupiter Lander.prg
A vertically scrolling shoot-em-up by Interceptor Micros. Includes machine-language subroutines. Requires joystick.
Kaartspel.prg
A card game. The instructions are in Dutch.
Kaylon.prg
In this Frogger-style game you land on a planet with a space shuttle.
Kiddie Checkers.prg
A checkers game by Frank la Franco.
Killer Comet 2.prg
Shoot down a meteor before it hits the ground. This game is very slow.
Killer Comet.prg
A boring game.
King Tut-doc.prg
Instructions for King Tut.
King Tut.csm.gz
Tape image of King Tut.
King Tut.prg
A graphical adventure by J Ferrari of Ferrasoft. "The object of the game is to search the tomb of Tut until you find the sacred golden death mask. At the start of the game the mask can be seen at the top left of the screen. Joystick or z=left,c=right,f1=up,f7=down guide Archie through the corridors of doom. Collect gold on the way around but avoid the guardians. Hurry back to the exit before your lamp dims. Should you die on the way around, you and your gold will stay buried with Tut." The game makes heavy use of machine language subroutines.
Kleurenprobleem.prg
Arrange a 5*5 matrix to 5 lines of 5 colours. This is like a 2-dimensional Rubik's cube.
Krazy Kong.prg
A Donkey Kong clone with machine language subroutines.
Labyrintti.prg
A labyrinth adventure in Finnish.
Letterpuzzel.prg
Character puzzle game/demo.
Little Kong.prg
A Donkey Kong clone. The texts are in German.
Looper Part 2.prg
This is a weird 2-D fly&shoot game.
Looper.prg
Lucifer Spel.prg
A thinking game against the computer. The texts are in Dutch.
Lucy Lizard.prg
A game of skill. "Lucy" moves along the bottom of the screen and bugs move across the top. Press the RETURN key to "unleash the hungry lizard's tongue" to catch the bugs. Custom-character graphics.
Lunar Lander.prg
Like Jupiter Lander, but simpler.
Lunarcommand.prg
Land a lunar module by inputting the rocket burn rate every 10 seconds.
Maanlanding.prg
A text-based lunar landing game in Dutch.
Mancala 2.prg
Two different versions of a two-player thinking game. The instructions are in Dutch.
Mancala.prg
Marble Hunt.prg
Collect points and avoid the monster.
Mastermind 2.prg
The classic memorizing game. Use numbers on the keyboard for the colours. The instructions are in Dutch.
Mastermind.prg
Mastermind guessing game.
Math Quiz.prg
Train your addition, subtraction and multiplication skills. Written in BASIC.
Memory.prg
A memorizing game with 1-4 players. The texts are in Dutch.
Meteor Maze.prg
A maze game.
Microzodiac.prg
This program tells your fortune. Written in BASIC.
Minefield.prg
Creative Software/Vic-Soft 1982. A predecessor of the infamous Minesweeper.
Minenraumkommando.prg
Minesweeper command. Neutralize mines on the screen. Controls: E, S, D, X and f7. The instructions are in German.
Mini Golf.prg
Mini golf. Control the game by inputting direction and strength numbers.
Minotaur.prg
A 2D maze game.
Missile Attack.prg
Defend your planet from missiles by shooting them. Not very playable. Controls: W, A, D, X and S.
Missile Panic.prg
Collect crosses (X) and avoid the moving enemy. Controls: A, D, P and period (.).
Missing Maze.prg
Find your way out from a maze using a joystick. Very easy.
Missionarissen.prg
Get 3 missionaires and 3 cannibals over a river with a boat that holds 2 people. The texts are in Dutch.
Moneysnake.prg
Eat obstacles with a snake before they turn into dollar signs, and avoid hitting the walls.
Moon Base alpha.prg
A textual adventure written in 1982 by Bruce Robinson.
Moonlander 2.prg
A more real-time moon lander game.
Moonlander.prg
A command-line based moon lander game.
Morse Code Prog.prg
Teaches you the morse code.
Mosquito-doc.prg
Instructions for Mosquito, copyright © 1984 Atlantis Software. "Travel around the maze avoiding the swarms of mosquitos and escape through the door at the other end to proceed to the next screen. Easy? Well not quite because to go through the door you need a set of keys to open it. To help you survive you are equipped with an aerosol can with a limited number of 'squirts'. Also there are trap doors dotted around the maze and if you tread on one you are instantly transported to any one of the trap doors present. You will not appear until you move again. There are 4 screens, each different and more difficult than the last. When you succeed completing the 4th screen you are given a bonus of 2000 extra points. You have a total of 3 lives to survive as long as you can." This part loads the actual game from tape.
Mosquito.csm.gz
Tape image of Mosquito.
Mosquito.prg
A maze game controlled by the joystick or the keys PL.; and A. Copyright © 1984 Atlantis Software. Thanks to machine language subroutines, the game is fast. Kill the mosquitos in a maze with spray. You can only use the spray while you are moving horizontally.
Motorcross.prg
A 2-dimensional motocross game. Requires joystick.
Motorway.prg
Drive with a motorcycle on a motorway, avoid cars.
Mouse Maze.prg
This program creates a maze and then moves around it with a ball. Not much of a game. Written in BASIC.
Mozart Machine.prg
Composes Mozart-like music. Not particularly good, as it is BASIC and uses only 2 voices.
Mukade.prg
Eat "Q" letters with a worm and avoid collisions with squares.
Muncher.prg
A shoot-em-up. Protect your eggs against an intruder.
Nevets.prg
A weird shooting game.
New York Blitz-pic.prg
The loading screen of New York Blitz.
New York Blitz.csm.gz
Tape image of New York Blitz.
New York Blitz.prg
Bomb skyscrapers to create a runway for a landing bomber aircraft. Published by Mastertronic. The game uses a machine language subroutine.
Nibblers.1.prg
Nibblers.2.prg
Bomb enemies before they eat their way through to the center of the screen. Use <- and f1 to release the bombers and to drop the bombs.
Nibblers.prg
Defend a dam from enemies by bombing them.
Nightdriver.prg
Another car driving game, with some machine language routines.
Obstakel.prg
Steer the player through a maze. Not very playable.
Oil-panic.prg
Collect oil drops. Use Z and / to move the container.
Old Shurehand.prg
Shoot bottles by pressing F. The instructions are in German.
Omnitron.b.prg
Omnitron.f.prg
Avoid robots and try to survive to the end of the current level.
Othello 2.prg
Another version of Othello.
Othello 3.prg
Another version of Othello.
Othello.prg
The name says it. This version is written in BASIC.
Outpost.prg
Strategic-type game. Use your main and secondary guns and torpedoes to destroy light, medium, and heavy enemy ships that come onto your radar. A supply ship comes along every so often to replenish your limited weapons. Your Computer controls shooting accuracy, so don't let its rating go down too far. Run out of energy and you're dead in the water.
Pelmanism.prg
A memorizing game for one or two players.
Piano 2.prg
Turns your VIC into a piano. Keys: QWER... and number keys.
Piano.prg
An one-channel piano with decay.
Pinball.prg
Pinball Wizard. Well, this is more like Breakout than a flipper.
Pistolenpaultje.prg
Measures your reacting speed. The texts are in Dutch.
Poker.prg
The name says it. Poker against the VIC-20.
Pool.prg
A quite unrealistic pool game written in BASIC.
Potholes I.prg
Potholes II.prg
Potholes III.prg
Potholes IV.prg
Potholes V.prg
Variations of the same theme. Some are in machine language.
Potholes.prg
Another vertically scrolling car-driving game. Collect happy faces, avoid all other things. Requires joystick. This game is written in machine language.
Problems.prg
The world's most useless psychiatry program.
Puckman.prg
A Pac Man clone that looks like Atari Pac Man.
Quest.prg
Pick up gold pieces and shoot monsters using a joystick.
Quirk.prg
Collect the treasures on top of the screen. Use joystick to jump and run.
Quizard.prg
A "Simon"-alike game by yours truly [Craig Bruce]. Repeat the pattern of lights in the sequence that the computer displays them. Six lights, variable speed.
Raadspel.prg
Some sort of a guessing game. The texts are in Dutch.
Rabbit Chaser.b.prg
Rabbit Chaser.f.prg
Move around on the screen with your rabbit and avoid the cars that chase you. The game is controlled by the keyboard and is written mostly in BASIC.
Rabbitblitz.prg
Another game where you must bomb the city down before your bomber lands. Press space to drop the bombs.
Race.prg
Go trough a maze and avoid collisions.
Racer.prg
Another down-to-top car drive slalom game.
Raiders.prg
A very easy shooting game.
Raket Kommando.prg
This is a Dutch version of Rocket Command.
Rattenvanger.prg
Chase rats. Use f3 and f5 to move and f7 to hit.
Red Alert.prg
This game looks like a poor Scramble clone. It is probably controlled with the joystick, but not all directions seem to work.
Rescue.b.prg
Rescue.f.prg
Rescue people (C characters) with your angel (D character). Written in BASIC.
Reversi.prg
The game of Reversi. Play against the Vic. One skill level. Very slow. Does not seem to work properly.
Rhino.prg
Go to home base, avoiding rhinos. Use function keys to move.
Rijtest.prg
A slalom game.
Road Driver.prg
A car-drive game written in BASIC.
Roader.prg
Another vertically scrolling slalom car game.
Rocket Command 2.prg
Shoot < and > characters with rockets. Press any key to launch a rocket.
Rocket Command.prg
Shoot horizontally flying things with vertically moving rockets.
Rotation.prg
Arrange a 4*4 matrix of characters by rotating 2*2 blocks on it. The instructions are in German.
Rubik's Cube.prg
Displays a Rubik's on the screen and lets you to rotate the colours on it.
Rugby.prg
Rugby. Start with Fire, move your player with the joystick.
Ruimtemonsters.prg
Monsters uit de Ruimte, © 1981 Handic Benelux bv. This seems to be the same as Blue Meanies from Outer Space, but with Dutch text.
SK Shooting Gallery-singlepart.zip
Source files for the single-file version of Siva R. Krishna's "Shooting Gallery", made by Marko Mäkelä.
SK Shooting Gallery.prg
"Shooting Gallery" by Siva R. Krishna, published in "Compute's Second book of Vic-20 Games" in 1984. Single-file version made by Marko Mäkelä.
SK Shooting Gallery.zip
"Shooting Gallery" by Siva R. Krishna, published in "Compute's Second book of Vic-20 Games" in 1984. Uploaded by the author, http://www.sivakrishnaprogram.com/.
Saucer Shooter.prg
Shoot flying saucers and look out for their mines.
Scare City.prg
A motel game by Commodore. Find the optimum room rate, which seems to be constant for one game (10 turns). Written in BASIC.
Schuifspel.prg
Arrange a 4*4 matrix of 15 numbers.
Scrambler.prg
A Defender clone (horizontal shoot-em-up). Use I, J, K and M to control your ship.
Shooting Gal.f.prg
Shooting Gallery.prg
Shoot moving objects with your fixed cannon by hitting the space bar. Written in BASIC.
Shuttle 1.prg
Shuttle 2.prg
A space shuttle game. Controls: U, H, J and N.
Simon.prg
The Simon tone memorizing game. In this variant, all numbers are new on each round. The texts are in Dutch.
Skippingball.prg
Place reflectors with N and M to control a ball on the screen. This is like Deflex by Llamasoft.
Sky Diver.prg
Jump from an aeroplane and try to land on landing surfaces.
Smash.prg
A Breakout clone. Destroy bricks with a ball. Use J and K to move your racket.
Snake-byte.joystick.prg
A joystick version of Snake-byte.
Snake-byte.prg
Eat flies and avoid poisonous mushrooms.
Snake.prg
Like "barrier battle", but with 0 to 2 human players. Both players move around, building a wall. The game ends when one of the players hits a wall.
Snipers.prg
Shoot as many enemies as possible before they get you. Controls: ZX/; and space.
Sno-cat.b.prg
Sno-cat.f.prg
Another vertically scrolling slalom game. Scrolls downwards, thanks to its machine-language subroutine.
Sokkelo.prg
A labyrinth game. The texts are in Finnish.
Space Dock.prg
Dock your ship to the docking station using a joystick.
Space Docking.prg
Dock your space shuttle to the docking space by rotating it.
Space Panic.prg
A Lode Runner clone. Requires joystick.
Space Patrol.b.prg
Space Patrol.f.prg
Shoot yellow things, load your cannon from the platforms on the ground. Use joystick to control the shuttle.
Space Scramble.prg
A Scramble clone by Database Software. Boosted with machine language. Requires joystick. Move the joystick diagonally to throw bombs.
Space Shooter.prg
A shoot-em-up. Controls: I, J, K, M and Space.
Space Storm 2.prg
Shoot meteors before they reach your space ship.
Space Storm.prg
Space Travel.prg
Rescue people from a planet's surface with your space shuttle, and avoid hitting the meteor storm. The game contains machine-language subroutines.
Space Zap-Intro.prg
Instructions for Space Zap.
Space Zap-box.jpg
Tape inlay of Space Zap. It is dated 1981, although the game itself says 1982.
Space Zap.csm.gz
Original tape image of Space Zap.
Space Zap.prg
Blast the invading ships. Controls: N=rotate left, M=rotate right, SHIFT=fire, CTRL=super zapper. Programmed by Jeff C. Minter. Released in 1982 by Vicsoft Software, P.O. Box 251, Gosnells, Western Australia 6110. At http://www.yakyak.org/viewtopic.php?t=13391, Jeff Minter a.k.a. Yak of Llamasoft confirms that he wrote this game: "It *IS* my game, something I did as part of the set of games sold by DK'Tronics. Knowing just how, ah, *scrupulous* the DK'Tronics bloke was I am not surprised to find it apparently sold on to someone else in the US to sell."
Spacerunner.prg
Avoid ufos and their droppings with your shuttle. Controls: T U Y H.
Speed Boat.prg
A vertically scrolling slalom game written in BASIC.
Speedski.prg
A downhill skiing game.
Star Chaser.prg
Eat as many stars on the screen as possible in 60 seconds.
Star Wars II.prg
A rather poor shooting game. Use joystick to move the enemy ship to the middle of the screen and press the fire button.
Star Wars.prg
Shoot possibly many X-wing fighters in 60 seconds.
Starwars.prg
A very poor shoot-em-up by UMI.
Stock.prg
A stock buying/selling game.
Super Cobra.cas.gz
Tape image of Super Cobra.
Super Cobra.prg
Chase randomly appearing objects on the screen with a snake. The instructions are in German. This seems to be an improved version of Cobra.prg.
Super Kong.b.prg
Super Kong.f.prg
A very poor Donkey Kong clone.
Super Slither.prg
Eat numbers with a worm. Programmed by Jim Butterfield and © 1981 Commodore Business Machines.
Superknight.prg
Try to drive 2 kilometres as fast as possible with Knight Rider's car.
Swarm.prg
A shoot-em-up. Controls: I, J, K, M and Space.
Tank Gunner.prg
Shoot stars with your vessel.
Tank vs Ufo 2.prg
Another tank versus ufo game.
Tank vs Ufo.joystick.prg
A joystick version of Tank vs Ufo.
Tank vs Ufo.prg
Shoot ufos with a tank.
Texasjack.prg
A kind of a Hangman game in Dutch.
The Tomb.prg
Guide the player (on top left) to the treasure (on bottom right) and avoid the monsters.
Thinking.prg
Thinking Harder, a kind of memorizing game.
Thunderbird.prg
A Breakout clone.
Tic-Tac-Toe.prg
The classic 3*3 tic-tac-toe game.
Time Bomb.prg
Go through a maze, try to find a time bomb (a red star) in it.
Topo2.prg
Topo3.prg
Topografie.prg
A map-based game.
Traffic Jam.prg
Steering your vessel (a hash mark "#"), try to reach a ball at the low right corner without hitting other objects that appear on the screen. The controls are I, J, K and M.
Tram Line.prg
A maze game.
Trap-man.prg
A maze game. Collect items and avoid a monster. Requires joystick.
Trap.prg
A two-player-game. Like "barrier battle" and "snake", but the walls are actually snakes.
Turtle Races.prg
Bet for one of four turtles. The race is animated.
Typing.prg
Measures your typematic rate.
Typo Invaders.prg
This game requires good typing skills.
U-boat.b.prg
U-boat.f.prg
A submarine game written in BASIC.
Ufo.prg
Shoot ufos with your movable cannon.
Ufo2.cas.gz
Tape image of Ufo2.
Ufo2.prg
Shoot ufo rays before they hit your cannons. Use the keys @:;/ to aim and the keys 1, 2 or 3 to fire. The game works with at most 3k expansion. The game is annoyingly slow.
Ultra Breakout.prg
Another Breakout clone. Move your racket with J and L. Based on "smash" or vice versa.
Venäläinen ruletti.prg
Russian roulette in Finnish.
Vic Asteroids.prg
An Asteroids clone by Bug-Byte. Includes machine-language routines.
Vic Biorhythms.prg
A biorhythm program by Andy Finkel and © 1981 Commodore Business Machines.
Vic Biorhythms2.prg
Another version of Vic Biorhythms. The BASIC line numbers differ.
Vic Blitz.prg
Bomb a city with your aeroplane to make a runway for it.
Vic Downs.b.prg
Vic Downs.f.prg
A horse race gambling game.
Vic Dragon.prg
Catch as many bugs as possible in a minute.
Vic Flip.prg
An Othello game.
Vic Jungle.prg
A platform game. The texts are in Dutch.
Vic Kong.prg
A poor Donkey Kong clone. Seems to be a better version of "super kong".
Vic Shuffle.prg
Rearrange 15 numbers in a 4x4 grid so that they are in correct order. Written in BASIC.
Vic Slang.prg
The classical snake game. Eat points on the screen and avoid hitting the walls or yourself.
Vic Trap.prg
Creative Software 1981. Build a wall and avoid hitting the wall built by yourself or by the Vic.
Vic Viper.prg
Eat stars with your snake.
Vic as Piano.prg
Turns your VIC into a piano. Keys: 1-8, any other key to quit.
Vic-tac-toe.prg
Tic-tac-toe (Gomoku on a 3x3 matrix).
Wall Street.prg
A stock dealing game by Mark Finkelstein 1981
Word Game.prg
A useless word game written in BASIC.
Word Match.prg
A memorizing game. Find pairs of short English words. Can be played against the computer.
Yahtzee.prg
Yahtzee in Dutch.
Zac-man.prg
Collect items and avoid enemies in a maze. Plays simple music on the background.
Zap.prg
Collect some objects on the screen, avoid some objects.
games/
Welcome to the VIC-20 game collection! The games are sorted by the memory expansions that they require.
16k/
The machine language games in this directory require at least 16 kilobytes of extra memory, unless otherwise specified.
Bongo.prg
A jump&climb&run adventure game by Kingsoft. Requires joystick.
Death Zone.prg
A multi-level game written by Andreas Dietmair (andi.diaet@t-online.de) in March 1991. Requires joystick. Collect all hearts and avoid colliding with red objects.
Fire Galaxy.prg
A Scramble clone by Kingsoft. Requires joystick.
Fourth Encounter.prg
A shoot-em-up by Thorn EMI. Requires joystick. Should also work with an 8-kilobyte expansion.
Galactic Abductors.prg
A shoot-em-up by Anirog. Requires joystick.
Gunslinger.prg
A Western game by Omega Software. The game itself says "High Noon (C) by Anirog", and the file says "(c) 1984 by anirog" and "Andreas & Gerhard N.bel" where . is some non-ASCII character (code 213).
Gunslinger.tap.gz
Original low-level tape image of Gunslinger. The game uses the same fastloader as Tom; only the file name of the loader is "GUNSLINGER" instead of "T".
Krazy Kong.prg
Donkey Kong clone by Anirog. Requires joystick.
Metallicus.lnx.gz
A game that resembles Boulder Dash. Programmed by Andreas Dietmair (andi.diaet@t-online.de) in 1989-1990. Requires RAM also at BLK5, and a joystick.
Outworld.prg
Defend a city from space aliens in this Tensor Technology game. Requires joystick. Should also work with an 8-kilobyte expansion.
Perilous Cavern.lnx.gz
Perilous Cavern.txt
A multi-screen platform game and a level editor. Programmed by Andreas Dietmair (andi.diaet@t-online.de) in 1990. The intro requires 24 kilobytes of expansion memory.
Perils of Willy.prg
Manic Miner clone by Software Projects. Requires joystick. Crunched with PuCrunch; this won't work with an 8k expansion.
Platform Game.prg
"Stehle den Bauarbeitern ihr Werkzeug & entwische durch das 'schwarze Loch'... Nimm Dich in Acht vor dem Dich verfolgenden Bauarbeiter." Resembles Donkey Kong. Programmed by Andreas Dietmair (andi.diaet@t-online.de) in 1988. The game requires a 32k RAM expansion.
Seawolfe.prg
This Mogul game is like Centipede, but with submarines. Requires joystick.
Skramble.prg
In this Anirog game you shoot and bomb enemy targets with your plane. Requires joystick.
Star Defence.prg
A Defender clone by Kingsoft. Defend the humans against the attack of landers, mutants, ufos or space-hums. To start the game, press f1 or the fire button.
Submarine Commander.csm.gz
Tape image of Submarine Commander.
Submarine Commander.prg
A submarine simulator by Thorn EMI. Requires joystick. The Morse code in the start-up screen tries to say: "Programmed by Gary York EJIIM".
Tom-loader.txt
Disassembly of the Kingsoft fastloader.
Tom.cas.gz
The Kingsoft fastloader used in Tom.
Tom.prg
A climb-and-run game by Uwe Gertz, published by Kingsoft. This file is stored on the tape in fastloader format; the file has not been modified. According to Wolfgang Schließ who contacted Kingsoft regarding the copyright, Kingsoft does not have any more interest in Vic-20 software. The game requires joystick.
Tom.tap.gz
Reconstructed tape image of Tom, including the data from Tom.cas.gz and Tom.prg. The cassette was physically broken when Sören Gust attempted to archive the C64 version of the same game from the back side of the cassette.
Tronatic.lnx.gz
A Tron-like game by Andreas Dietmair (andi.diaet@t-online.de) in August 1990. Requires joystick.
Underworld.lnx.gz
A maze game by Andreas Dietmair (andi.diaet@t-online.de) in September 1990. Requires joystick.
Vic Chess.prg
A chess game by Bug Byte. Should also work with an 8-kilobyte expansion.
Xeno II-2.prg
A slightly different version of Xeno II (appears to be slightly modified from the tape game).
Xeno II.csm.gz
Tape image of Xeno II
Xeno II.prg
Xeno II by Jeff © 1982 Anirog Computers. In the first screen, you have to land a space probe like in Jupiter Lander, avoiding horizontal meteor rain. In the second level, the objective is to eliminate three screenfuls of hostile spacecraft by shooting them. The third screen is a slow-paced Space Invaders clone. The game requires joystick.
Scott Adams/
This directory contains text adventure games by Scott Adams http://www.msadams.com. They require 16 kilobytes of memory at blocks 2 and 3, so you will need either a configurable 16k expansion, or a 24k expansion to play these.
00README
Information about the Scott Adams adventures.
1.Adventure Land.prg
2.Pirate's Cove.prg
3.Mission Impossible.prg
4.Voodoo Castle.prg
5.The Count.prg
3k/
Arcadia.csm.gz
Tape image of Arcadia.
Arcadia.prg
"Imagine Software present Arcadia by D.H.L. © code, audio, visual copyright © 1982 by Imagine." A shooting game.
Luftkampf.cas.gz
Tape image of Luftkampf.
Luftkampf.prg
Air battle. A shoot-em-up in a two-dimensional grid. The enemies do not shoot, and the player can only fire one missile at a time.
8k/
Unless otherwise stated, all machine language games in this directory require at least 8 kilobytes of expansion memory.
3-deep Space.prg
A shoot-em-up by Postern. Control your ship with a joystick. This game requires 3D glasses (red/blue). Then you will see the game in stereoscopic view. The spaceship seems to float in front of the screen. Without the glasses you just see two different (red and green) images. This information was provided by Joachim Tesch.
Andes Attack.prg
A Defender clone (shoot-em-up) by Jeff Minter / LLamasoft http://www.llamasoft.co.uk.
Arrow of Death.prg
A text adventure by Brian Howarth / Leisure Software.
Bonzo.prg
Climb ladders, collect treasures and avoid monsters. Produced by Kavan.
Bonzo1.prg
Collect treasure and avoid two enemy men. The instructions are in Dutch, but the game is very simple.
Bonzo2.prg
Second version of Bonzo.
Boss Chess 1.1.prg
A chess game. The moves must be input from the keyboard. There is only one skill level.
Chariot Race.prg
A two-player car-driving game by Microantics.
Computer War.prg
Prevent the World War 3, like in the War Games movie. Requires joystick. Produced by Thorn EMI.
Cosmic Firebirds.prg
A shoot-em-up by Solar Software. Requires joystick.
Country Garden.prg
A shoot-e