- ALLFILES
- Index of all files under this area, text version.
- ALLFILES.html
- Index of all files under this area, HTML version.
- Cartlist-1.9m.txt
- List of (almost) all VIC-20 cartridges ever produced,
version 1.9m (June 6, 1998).
Composed by Ward F. Shrake and Paul A. Le Brasse.
- Cartlist-2.10.txt
- List of (almost) all VIC-20 cartridges ever produced,
version 2.10 (July 29, 2001).
Composed by Ward F. Shrake and Paul A. Le Brasse.
- Cartzilla.html
- Reviews of (almost) all VIC-20 game cartridges ever produced.
Composed by Ward F. Shrake.
HTML version by Marko Mäkelä.
- Cartzilla.old.txt
- Reviews of (almost) all VIC-20 game cartridges ever produced.
Composed by Ward F. Shrake. Initial release.
- Cartzilla.txt
- Reviews of (almost) all VIC-20 game cartridges ever produced.
Composed by Ward F. Shrake. Proofread by Marko Mäkelä.
- FAQ.txt
- Frequently Asked Questions about the VIC-20 Classic Game & Home
Computing System, Release 2b (Ver 1.3) July 1997. © 1997 Ward Shrake
http://classicgaming.com/vic20/.
- Tapelist.txt
- A list of VIC-20 tape games. Composed by Ward F. Shrake.
- VIC-Tech.zip
- Information how to archive VIC-20 game cartridges.
Written by Ward F. Shrake.
- memorytest.zip
- A simple memory tester written by Timo Raita. Documentation, source
code and binary included.
- assembler/
- Here you will find some tools that might be helpful when coding
machine language on the Vic. But you'd be much better off using some
sort of a cross-development system. Most programs here require an
8-kilobyte memory expansion.
- 6502 Assembler.prg
- A simple 6502 assembler written in BASIC.
- Assam 20.prg
- An assembler written in machine language.
- Basmon.prg
- A simple hex-dec conversion tool with some features.
- Dis Assembler.prg
- A 6502 disassembler written in BASIC.
- MLX 2.02.prg@ (link)
- A utility for entering machine language programs (enter bytes in decimal
notation, with checksums over 6 byte groups).
- MLtracer.prg@ (link)
- A 6502 simulator (single-stepper) written in BASIC.
- Mach.taal Les 1.prg
- Mach.taal Les 2.prg
- Mach.taal Les 3.prg
- Mach.taal Les 4.prg
- Mach.taal Les 5.prg
- Mach.taal Les 6.prg
- Mach.taal Les 7.prg
- Mach.taal Les 8.prg
- Mach.taal Les 9.prg
- Mach.taal Les 10.prg
- Mach.taal Les 11.prg
- Mach.taal Les 12.prg
- A machine language course in Dutch.
- Sammon ($2000).prg
- A machine language monitor of some sort.
- Source (40t).prg
- A disassembler that writes the output into a disk file.
- vicdebug98-sys40960.prg
- vicdebug98.txt
- A machine language monitor with some advanced features, such as a
symbol table for VIC-20 KERNAL jump table entries. Uploaded by the
author, kevinsayler@hotmail.com or ksayler1@dtgnet.com.
- audio/
- Audio software for the Commodore VIC-20
- fisichella.lnx
- Fisichella v1.2, a music editor by Aleksi Eeben (aleksi@cncd.fi),
http://www.cncd.fi/aeeben/.
- loop arranger.lnx
- Loop Arranger, a music pattern editor by Aleksi Eeben (aleksi@cncd.fi),
http://www.cncd.fi/aeeben/. Requires 3k or 8k expansion.
- victracker-1.0.tar.gz
- VIC-TRACKER is a full-featured tracker-style music editor.
A song compressor/compiler is included which runs on any Unix system and
produces Vic-20 assembly source files. This file contains the source
code, released under the BSD license.
- victracker-2.0-vic20.zip
- VIC-20 binaries and several demo songs of VIC-TRACKER 2.0. Also the source
code package for Unix is included.
- victracker-2.0.d64.gz
- VIC-20 binaries and several demo songs of VIC-TRACKER 2.0 as a 1541 disk
image. Also the source code package for Unix is included.
- victracker-2.0.tar.gz
- VIC-TRACKER is a full-featured tracker-style music editor for the
Commodore VIC-20. A song compressor/compiler is included which runs on
any Unix system and produces Vic-20 assembly source files.
This file contains the source code, released under the BSD license.
See also Daniel Kahlin's VIC-TRACKER page at
http://www.kahlin.net/daniel/victracker/.
- victracker-20041023.zip
- VIC-Tracker beta version with tape support. The archive includes:
1541 disk image, .tap-tape image, source code and vic-20 binaries in a
zip archive. http://www.kahlin.net/daniel/victracker/
- victracker-vic20.zip
- VIC-20 binaries and a demo song of VIC-TRACKER 1.0. Also the source code
package for Unix is included. See also Daniel Kahlin's VIC-TRACKER
page at http://www.kahlin.net/daniel/victracker/.
- carts/
- This directory contains freely distributable game cartridges for the
Commodore VIC-20, mostly published between 1981 and 1985.
The cartridges are sorted by ROM size, usually 4, 8 or 16 kilobytes.
- 8k/
- IFR (Flight Simulator).prg
- An instrumental flight simulator by Ron Wanttaja
http://www.wanttaja.com, published by Academy Software.
- IFR-copying.txt
- Ron Wanttaja's declaration that his IFR game can be copied for personal
or non-profit use.
- IFR.txt
- Ron Wanttaja's writing 'DEVELOPMENT OF "IFR FLIGHT SIMULATOR"'
- csbruce/
- These games have been written by Craig Bruce.
All games in this directory run on the unexpanded Vic, except superventure,
which requires at least 8 kilobytes of expansion memory.
- CB Invaders.b.prg
- CB Invaders.f.prg
- CB Invaders for the unexpanded Vic only. Load and run the cb invaders.b
file first. It'll try to load the second part from the tape. Break the
program and change the cursor color from white if needed. Then load and
run the second part. Very slow screen update, almost unplayable.
- CB Slot-6.prg
- CB Slot-8.prg
- Two different versions of a slot game for an unexpanded Vic.
- Death House.prg
- A text adventure game. Runs on an unexpanded Vic.
- House.prg
- Displays a house with print commands.
- Potholes I.prg
- A simple vertical car-drive game. The car doesn't steer right in this
version
- Potholes II.prg
- A better version of the above.
- Superventure.prg
- A text adventure. Requires at least 8 kB memory expansion.
- Typing.prg
- Typing rate measurement program.
- Unex.prg
- VIC unexpander. Sets the Vic to an unexpanded memory configuration.
- demos.basic/
- Here you will find demos and other programs that require little
interaction. All of these programs have been written in BASIC.
- 3k/
- Bach Menuett 1.prg
- Plays Bach's Menuett Nr. 1. Requires at least 3k of expanded memory.
- Birdface.superexpander.prg
- Draws a bird face. Requires at least a 3k memory expansion and the
Super Expander ROM.
- 8k/
- Andromeda.prg
- An animation about an alien coming to a town.
- printer/
- These programs print pictures on a 80-column printer.
- Dame 1.prg
- Prints a picture of a woman, left half. Requires a 16k expansion.
- Dame 2.prg
- Prints a picture of a woman, right half.
- Dragon 1.prg
- Prints a dragon, left half. Requires an 8k expansion.
- Dragon 2.prg
- Prints a dragon, right half.
- Enterprise1.prg
- Prints the U.S.S. Enterprise, left half. Requires a 24k expansion.
- Enterprise2.prg
- Prints the U.S.S. Enterprise, right half.
- Guust.prg
- Prints a ghost. Requires an 8k expansion.
- Leeuw.prg
- Prints a tiger. Requires an 8k expansion.
- Liefde Is.prg
- Prints a picture on two pages, 40 columns each.
- Monalisa 1.prg
- Prints the Mona Lisa, left half. Requires an 8k expansion.
- Monalisa 2.prg
- Prints the Mona Lisa, right half.
- Pin-up.prg
- Prints a pin-up girl.
- Spock.prg
- Prints a 40-column picture of Mr. Spock.
- unexpanded/
- Allegro.prg
- Plays Johann Sebastian Bach's Allegro.
- Big 2.prg
- Writes some text on a 25x30 screen. PAL (6561) only.
- Big Chars.prg
- Defines 8x16 characters and 8x8 characters simultaneously
and demonstrates their use.
- Big One (s).prg
- A "commercial" for Big 2.
- Birds Demo.prg
- Demonstrates user-defined characters and sound effects.
- Boogie1.prg
- Plays a terrible melody and shows a clumsy animation.
- Bounce.prg
- Bounces the text window around the screen.
- Bumblebee.prg
- Plays the Bumble Bee music piece.
- Cirkel.prg
- Draws a circle on the screen.
- Crazybeat.prg
- Plays a nice music piece.
- Dobbelsteen.prg
- Throws dice.
- Dragon Demo.prg
- Draws a dragon and plays very annoying sounds.
- E.T. Demo.prg
- This extremely slow program draws a picture of the E.T.
- Frere Jacques.prg
- Plays the kanon song "Meister Jakob", or "Frere Jacques".
- Kaleidoscope.prg
- Draws a changing colourful graphics.
- Keyboard Demo.prg
- Draws a picture of the VIC-20 keyboard.
- Liner.prg
- Draws lines on the screen.
- Lintjes.prg
- Draws random horizontal lines on the screen.
- Lotus.prg
- Draws a picture of a Lotus Esprit.
- Merry Vic-mas.prg
- Draws a christmas tree and plays a christmas song.
- Mork & Mindy.prg
- Plays a song.
- Multicolour Magic.prg
- Teaches and demonstrates the use of multicolour graphics.
- Penny Lane.prg
- Plays the Penny Lane song by the Beatles.
- Pno2.prg
- Creates various sound effects when you press the keys.
- Raket.prg
- Animation of a rocket that is taking off.
- Robots.prg
- Draws robots on the screen.
- Screen Demo.prg
- Features some sort of morphing in BASIC.
- Silent Night.prg
- Plays the Christmas song "silent night".
- Smallfont.prg
- Defines a small (4x6) font.
- Snoopy Hires.prg
- A picture of the Snoopy comic character.
- Solitair.prg
- Plays the game of Solitaire. The texts are in Dutch.
- Sound Library.prg
- 20 different sound effects written in BASIC.
- Sound Shaper.prg
- A sound effect program.
- Star Wars IRQ.prg
- Installs an interrupt routine that plays the Star Wars theme.
- Stillenacht.prg
- Plays the famous Christmas song with three voices. The initializations
take quite long.
- Vic Cirkeldemo.prg
- Draws two circles on the screen.
- Vic Demo 1.prg
- Vic Demo 2.prg
- Vic Demo 3.prg
- Very poor demos of the VIC-20. Some of them are by Commodore.
- Vic Hires Plot.prg
- Plots points on the screen.
- Vic Miauw.prg
- Draws a cat.
- Vic Mosaic.prg
- No, this is not a web browser for your VIC. It draws some sort of mosaic
on the screen.
- World Map.prg
- Draws a small world map in high resolution graphics.
- demos/
- Bouncing Ball II.d64.gz
- Bouncing Ball II (for unexpanded Vic-20). The winner of the
Alternative Party '98 demo competition.
- Bouncing Ball II.zip
- This packet contains source code, binaries in separate files and some
information. Uploaded by Viznut/Ocsa (vheikkil@hytti.uku.fi),
http://www.hytti.uku.fi/%7Evheikkil/ocsa/.
- Cuckoo-clock-source.zip
- Source code of the cuckoo clock program in DASM format
- Cuckoo-clock.prg
- A cuckoo clock for the VIC-20 written by Timo Raita <vic@iki.fi>. This
interrupt-driven program reads the system time (TI$) and plays cuckoo
samples at half and full hours. Requires at least an 8k expansion.
- Fine scroll.prg
- A scroller demo. The scroll is not too fine on PAL-B systems.
SYS8192 to start. Requires an 8k expansion.
- VIC20-AR89-1.prg
- VIC20-AR89-1.readme
- A simple demo for the unexpanded PAL Vic-20, featuring a horizontal
one-line text scroll and some music. Written in June 1994.
- VVV-NTSC.sfx
- Veni vidi Vic!, 6560 (NTSC-M) version. Some parts of this demo are
available separately, so that they can be loaded on an unexpanded VIC-20.
The demo itself requires an 8k memory expansion and a 1540/1541/1570/1571
disk drive. This self-extracting archive can be loaded and started on
a Commodore 64 or 128.
- VVV-NTSC.zip
- Veni vidi Vic!, 6560 (NTSC-M) version, with added support for the
Commodore 1581 disk drive (in addition to the originally supported
1540, 1541, 1570 and 1571). Full source code is in VVV-src-GPL.tar.gz.
- VVV-PAL.sfx
- Veni vidi Vic!, 6561 (PAL-B) version. Some parts of this demo are
available separately, so that they can be loaded on an unexpanded VIC-20.
The demo itself requires an 8k memory expansion and a 1540/1541/1570/1571
disk drive. This self-extracting archive can be loaded and started on
a Commodore 64 or 128.
- VVV-PAL.zip
- Veni vidi Vic!, 6561 (PAL-B) version, with added support for the
Commodore 1581 disk drive (in addition to the originally supported
1540, 1541, 1570 and 1571). Full source code is in VVV-src-GPL.tar.gz.
- VVV-src-GPL.tar.gz
- Full source code of Veni vidi Vic!, including the originally closed-source
music written by Jonas Hultén, and including 1581 patches by Albert/Pu-239
a.k.a. Pasi Ojala.
- VVV-src.tar.gz
- Source code of Veni vidi Vic!, World's first known trackmo (multipart
demo that loads from disk while running) for the VIC-20, developed
in 1996 and published on The Party '96 in Denmark. For more information,
see http://www.funet.fi/~msmakela/vvv.html.
- demodisk1.d64.gz
- Collected demos for the unexpanded VIC-20, composed by Aleksi Eeben
- demodisk1.txt
- Directory listing of demodisk1.d64, composed by Marko Mäkelä
- demodisk2.d64.gz
- Collected demos for the unexpanded VIC-20, composed by Aleksi Eeben
- demodisk3.zip
- Collected demos for the unexpanded VIC-20, composed by Aleksi Eeben
- AD/
- These demos require at least an 8-kilobyte expansion and were
produced by Andreas Dietmair (Andi.Diaet@t-online.de).
Note that the phone number listed in the demos is no longer valid.
- Animierte Grafiken.lnx.gz
- Animated vector graphics 1 to 3. Requires 24k RAM expansion at BLK1-BLK3
and 4k at the top half of BLK5 ($bf00-$bfff).
- Fantasmagoria.prg
- Released in September 1991. Requires a 16-kilobyte expansion. Push
the fire button to start. Bitmapped animated graphics.
- Hiresstars 40960.prg
- Released in 1989. Requires RAM at least at BLK1, BLK2 and BLK5.
SYS40960 to start. No music, and a non-smooth one-line scroll.
- Intro 2.prg
- 1991: an intro. Displays colourful graphics and a bitmapped scroll. The
background melody appears to be from the TV series 'Dallas'. Requires
an 8-kilobyte memory expansion.
- Intro.prg
- 1990: A non-graphics intro for with no sound. Requires an 8-kilobyte memory
expansion. Compressed with PuCrunch to eliminate the need for typing a
SYS call.
- Number One.prg
- Released in June 1990. Features a soft bitmap scroll and a simple
melody. Compressed with PuCrunch to eliminate a loader part.
- Samples.lnx.gz
- Digitized audio samples from May 1990; speech and music. Requires
RAM at BLK1-BLK3 and BLK5.
- Scroll-Animation.lnx.gz
- 1989: 8×8 character scroll and animated characters. No sound.
Requires expansion memory at BLK1 and BLK5.
- Scrutinized.prg
- October 27, 1991: vertical scroll and zooming horizontal scroll. No sound.
Requires an 8-kilobyte expansion. Compressed with PuCrunch to eliminate a
loader part.
- Sleepless Nights.prg
- 1990: A four-picture animation. Requires 16 kilobytes of expansion memory.
- Upscroll.lnx.gz
- December 1989: Vertical high-resolution scroller; no sound. The
actual demo requires RAM at BLK5, and it starts with SYS40960.
- Vic-Art sys40960.prg
- Released in 1989. Requires RAM at least at BLK1 and BLK5.
SYS40960 to start. Plotted graphics.
- Bonzai/
- These files were uploaded by Walt/Bonzai (Anders Fogh).
- Demopart.prg
- A smooth scroll and a tech-tech effect. Runs on an unexpanded PAL VIC-20.
- Demopart.txt
- Release notes for Bonzai's first demopart for the unexpanded VIC-20.
- Pu-239/
- Pu-239 is a Finnish Commodore demo group, see http://www.cs.tut.fi/~albert/Pu-239/
- Birthday.prg
- Birthday_n.prg
- A vic-20 demo released 11.8.1990 by Secundus of Pu-239.
16k extra memory required. Load and run. Separate PAL and
NTSC versions. Re-sourced, NTSC-fixed, compressed and
uploaded by Albert of Pu-239 (albert@cs.tut.fi)
- PU-239 in Lahti.prg
- PU-239 in Lahti_n.prg
- A vic-20 demo from 1989 by Secundus of Pu-239.
8k extra memory required. No sound included. Load and run.
Separate PAL and NTSC versions. Re-sourced, NTSC-fixed, compressed and
uploaded by Albert of Pu-239 (albert@cs.tut.fi)
- PU-239-demo.prg
- PU-239-demo_n.prg
- The very first vic-20 demo by Secundus of Pu-239 (15.2.1989).
3k memory expansion required. Load and run.
Separate PAL and NTSC versions. Re-sourced, NTSC-fixed, compressed and
uploaded by Albert of Pu-239 (albert@cs.tut.fi)
- Pacman.prg
- Pacman_n.prg
- A vic-20 demo from 1989 by Secundus of Pu-239.
8k extra memory required. Load and run.
Separate PAL and NTSC versions. Re-sourced, NTSC-fixed, compressed and
uploaded by Albert of Pu-239 (albert@cs.tut.fi)
- Pu239-1990-src.lha
- "Re-sourced" source codes for Pu-239 VIC20 demos from 1989 and 1990.
(Pu-239 in Lahti, Pu-239-demo, Pacman, and Birthday) The sources
are compilable with at least DASM 2.12.
- vimm-src.lha
- The source code for VIMM.
For more information, see http://www.cs.tut.fi/~albert/Pu-239/vimm/
- vimm.d64.gz
- vimm.zip
- VICI Iterum MM - 29.12.2000, Autodetecting PAL/NTSC multi-part demo for 16k
mem expansion by Pasi Ojala and Anders Carlsson - Supports
1540/41,1570/71,1581.
Some of the parts can be loaded & run in a machine with 8k expansion.
For more information, see http://www.cs.tut.fi/~albert/Pu-239/vimm/
- vimmii-2002-src.lha
- The source code for VIMMII.
For more information, see http://www.cs.tut.fi/~albert/Pu-239/vimmii/
- vimmii.d64.gz
- vimmii.zip
- VICI Iterum MMII - 9.6.2002, PAL multi-part demo for unexpaded vic20
by Pasi Ojala and Anders Carlsson - Supports 1540/41,1570/71,1581.
For more information, see http://www.cs.tut.fi/~albert/Pu-239/vimmii/
- aeeben/
- These programs are © Aleksi Eeben (aleksi@cncd.fi),
http://www.cncd.fi/aeeben/.
- big time [cncd].prg
- CNCD's entry at Assembly 2001. A huge scroller and a number of smaller
scrollers.
- dragonwing.prg
- A fast-scrolling game. Collect fuel cells (marked with 'F') and avoid
colliding with the walls.
- frozen.prg
- Frozen time, a full-screen sinus effect plus one-line smooth scroller.
- happyhour.prg
- Eight vertical raster splits plus one-line smooth scroller.
Improved from rasterbar.prg.
- plotter.prg
- Shaded double sine dots/blocks plus one-line coarse scroller.
- rasterbar.prg
- Five vertical raster splits. plus one-line smooth scroller.
See happyhour.prg.
- firmware@ (link)
- games.basic/
- Welcome to the VIC-20 game collection! The games are sorted by the memory
expansions that they require.
- 16k/
- The games in this directory require at least 16 kilobytes of extra memory.
They are written in BASIC and require no joystick, unless otherwise
specified.
- Apshai-1.csm.gz
- Apshai-2.csm.gz
- Original tape images of Temple of Apshai (© 1983 Epyx / Automated
Simulations), two cassette sides. The game is controlled with keyboard.
- Apshai-doc.zip
- The manual of Temple of Apshai, copied from
http://www.cstone.net/~rich/Temple/temple_of_apshai.html.
- Apshai.d64.gz
- Temple of Apshai, modified from the original tape version, to use the
disk drive. No bugs have been corrected. For instance, entering a
level greater than 4 will trigger an error. The file "level1" includes
all data from "bothteens4" and "set1", and also the other level files
contain common data.
- Atlantis (40t).prg
- Find the Atlantis in this text adventure.
- Baldor's Castle.sys20182.prg
- A quite unplayable graphical adventure.
- Castle Dark.prg
- A semi-graphical text adventure.
- Castlemaze.prg
- A text adventure.
- Colonel's House-doc.prg
- Instructions for the Colonel's House.
- Colonel's House.csm.gz
- Original tape data for the Colonel's House.
- Colonel's House.prg
- The Colonel's House - a text adventure - "the first of the seven knives
of eternity" by Robert Davis.
- Crush Crumble and Chomp.csm.gz
- Original tape data for Crush Crumble and Chomp.
- Crush Crumble and Chomp.prg
- Crush, Crumble & Chomp - the movie monster game by Epyx 1982.
See also http://home.arcor.de/cybergoth/epyx/crushcrumblechomp.html.
- Dark-dungeons.prg
- A role-playing adventure by Anirog.
- Encounter-2.prg
- A version of Encounter by Pixel productions that is not LIST protected.
- Encounter.prg
- This Pixel game has a very long initial demo. The 'b' key has some control
over the game.
- Flightpath-737.prg
- A flight simulator by Anirog. Controls: f1, f3, f5, f7: speed;
a, z, f, v, r, e: other things; and the joystick.
To take off, center the plane with the runway (HDG = RH), accelerate to
ASI = 200, drop the flaps (v) and pull the nose up.
- Football Manager.prg
- In this game you manage a football team. Produced by Addictive Games.
- Lost Dutchman's Gold.prg
- A very big text adventure. The game state can be saved.
- Miser House.prg
- A text adventure.
- Monopoly.prg
- A german Monopoly game with one computer player and up to 7 human
players. No graphics.
- Morloc House.prg
- A text adventure.
- Myst. Island.prg
- Mystery Island.prg
- A joystick-controlled adventure. Not very playable.
- Odyssee 2000.prg
- A German multi-player space game.
- Orb.prg
- A Dutch text adventure by Impact.
- Rescue at Rigel.csm.gz
- Original tape image of Rescue at Rigel.
- Rescue at Rigel.prg
- Rescue at Rigel © 1982 Automated Simulations; © 1980 according to the printed
documentation. Movement commands: 1 to 9: move forward 1 to 9 feet;
shift+1 to shift+9: dodge and move forward 1 to 9 feet; r=turn right,
l=turn left, v=turn around. Combat commands: B=fire blaster;
F=fire powergun; P=set powergun level (1 to 9); S=force shield on/off;
A=amble system on/off; M=melee (hand-to-hand combat). Special commands:
H=heal wounds; T=activate transporter beam; D=determine current depth;
C=count the number of captives released; ?=negotiate with alien creature.
- Star Quest.prg
- Some sort of a space game.
- Star Trek.prg
- Become Captain Kirk of USS Enterprise.
- Star Trek.printer.prg
- A Star Trek game with printer output.
- Starship-escape.prg
- In this game by Sumlock Micros you will have to escape from a star ship,
which consists of several rooms.
- Stoneville Manor.prg
- A text adventure.
- Submarine.prg
- A submarine game by Himer Datenservice.
- Subspace Striker.prg
- A keyboard-controlled shoot-em-up.
- Sword of Fargoal-2.prg
- A slightly different version of Sword of Fargoal.
- Sword of Fargoal.csm.gz
- Tape image of Sword of Fargoal.
- Sword of Fargoal.prg
- Epyx presents: The Sword of Fargoal by Jeff McCord © 1983. A Nethack-like
adventure game. This version has been converted from the tape image.
- The Lair.prg
- A graphical dungeon adventure with save-game option.
- The Valley.prg
- A role playing game.
- Thriller.prg
- A 2D maze game by Bernd Wiebelt. The instructions are in German.
- Tomb of Drewan-2.prg
- A slightly different version of Tomb of Drewan, with a "loading picture".
- Tomb of Drewan.prg
- A graphical adventure written in BASIC. Programmed by Trevor Pitts.
- Toptrainer.prg
- A football manager game with German texts.
- Trivia Hangman-doc.prg
- Instructions for Trivia Hangman.
- Trivia Hangman-game.prg
- The familiar "Hangman" game with a twist - you have to answer trivia
questions as well as guess letters of the word. If your man gets hanged,
it's pretty gruesome. Young children may require therapy.
- Zor.prg
- ZOR - der Schlacht der Roboter (partially German texts). Fight against
an enemy robot - ZOR. Programmed by Pixel Productions.
- 32k/
- O. Dorf.prg
- Oldorf.prg
- This role playing game "Oldorfs Castle" requires the Vic Super Expander
at BLK5 and 24 kilobytes of RAM expansion at BLK1, BLK2 and BLK3. The
third part of the game appears to be missing.
- 3k/
- The games in this directory are written in BASIC and require a 3-kilobyte
memory expansion, like the Superexpander. Some of them work also with
a bigger expansion.
- 3D Doolhof.prg
- A 3D maze game in Dutch.
- 3D Tic Tac Toe.prg
- A 3-dimensional tic-tac-toe game against the computer.
The texts are in German. Works also with 8k or more.
- 3D Tic-Tac-Toe.prg
- A two-player tic-tac-toe with a 3x3x3 matrix. Requires at least
3 kilobytes of expansion memory.
- Alien Plague.csm.gz
- Tape image of Alien Plague. Works in both 3k and 8k computers.
- Alien Plague.prg
- Alien Plague resembles Space Invaders. This version is linked for a
3-kilobyte memory expansion.
- Auto-Simulator-1.prg
- First part of the actual game. This part initializes the graphics
and loads the second part.
- Auto-Simulator-2.prg
- Second part of the actual game.
- Auto-Simulator.csm.gz
- Tape image of Auto-Simulator, also called Fahr-Simulator.
- Auto-Simulator.prg
- © 1982 Commodore Electronics Ltd., A.A. Scherff und H.G. Nowacki,
Essen, April 1982. This part shows the instructions and loads the game
from the tape. The game works also with an 8k expansion.
- Avaruuspeli.prg
- A space game in Finnish. Controls: W, P, S, D, C, R.
- Biorhythmus.cas.gz
- Tape image of Biorhythmus.
- Biorhythmus.prg
- This German program displays your biorhythmus curves. The date of birth
and the date of the curves must be in the same century.
- Bomber.prg
- Bomb two targets from a fast flying plane. This game is very fast for
being written in BASIC. Works also with 8k or more.
- Catacombs.prg
- A Pac-Man clone.
- Caves of Ice.prg
- A three-dimensional maze game in a 5x5x5 room maze. Requires at least
3 kilobytes of expansion memory.
- Cremlin.prg
- Eliminate all enemy objects on the screen in 100 seconds. The
instructions and other texts are in Dutch. Works also with 8k or more.
- Domino.prg
- The game of domino. The texts are in Dutch, but the game is quite simple
anyway. Works also with 8k or more.
- Droids.prg
- Some sort of a game for 1-4 players. Works also with 8k or more.
- Duikboten.prg
- Sink the enemy submarines or boats. No graphics; you have to imagine the
8x8 matrix yourself. All texts are in Dutch. Works also with 8k or more.
- Flightsimulator.prg
- A very primitive and irrealistic simulation of a landing plane.
The instructions are in German. Works also with 8k or more.
- Frog.prg
- In this game, you are a frog and must catch bugs for your living.
Very fast for a BASIC game. Works also with 8k or more.
- Geluiden.prg
- Sound effects. The menu is in Dutch.
- Gobang.cas.gz
- Tape image of Gobang.
- Gobang.prg
- Gobang, © 1982 Commodore Electronics Ltd. Gomoku against the
computer. Use the function keys to move the cursor and RETURN to
place your move. The objective is to place five pieces in a row
vertically, horizontally or diagonally. Works also with 8k or more.
- Hebbes.prg
- A dice game for 4 players. The texts are in Dutch.
- Insluit Spel.prg
- Capture the VIC by building a wall around it. The instructions are in
Dutch. Works also with 8k or more.
- Kanonen-loader.prg
- Needed for loading Kanonen on a computer that has at least an 8k expansion.
- Kanonen.csm.gz
- Tape image of Kanonen.
- Kanonen.prg
- Kanonen, © 1982 Commodore Electronics Ltd. Artillery duel in German.
In the game, each player has to specify two numeric quantities in each round,
separated by a comma.
- Lighthouse.csm.gz
- Tape image of Lighthouse. The loader and the actual game are EOR protected.
- Lighthouse.prg
- This game tests addition and subtraction skills.
- Mastermind.prg
- The classic memorizing game. There is a very long delay loop in the
beginning. The texts are in Dutch.
- Owerri.cas.gz
- Tape image of Owerri.
- Owerri.prg
- Owerri, © 1982 Commodore Electronics Ltd. In this German game, you have
to move pieces around. One player can be steered by the computer.
- Quatrainment.prg
- Some sort of a logical game. Works also with 8k or more.
- Rail.prg
- A rail road game that only works with an 3kB expansion.
- Road Rally.csm.gz
- Tape image of Road Rally.
- Road Rally.prg
- "A game for one against the clock." Avoid hitting the walls. Programmed
by Commodore Germany in 1982.
- Safe.prg
- Open a money safe (Dutch). Works also with 8k or more.
- Slang.prg
- Slang2.prg
- Control a snake and eat numbers. Controls: T U Y H.
- Space Division.prg
- This UMI game teaches you division. You will have to answer 20 problems
before the space shuttle can take off.
- Therapy.prg
- Dr. Rom, a therapist program. Requires at least 3kB of extra memory.
- Wakken&Ijsbeeren.prg
- Some sort of a dice game. You must know some Dutch to play this one.
Works also with 8k or more.
- Yahtzee.prg
- The game of Yahtzee for 1 or 2 players, in Dutch. Works also with 8k or more.
- Zeeslag 2 Vic's.prg
- Ditto, but you can also place your own ships. Works also with 8k or more.
- Zeeslag.prg
- Sink the enemy float. The texts are in Dutch. Works also with 8k or more.
- 8k/
- Unless otherwise stated, all games in this directory require at least
8 kilobytes of expansion memory and are written in BASIC.
- 3D Labyrinth.prg
- A threedimensional labyrinth game by Jeff Minter / Llamasoft
http://www.llamasoft.co.uk/. Might contain some
machine-language routines, but the game is very slow anyway.
- 4 op een rij.prg
- Four in the row, or Vier gewinnt, or Vier op een rij. A variant of
tic-tac-toe with gravity. The texts are in Dutch.
- Adventure.prg
- A maze game that is controlled by joystick. Boosted by a small
machine-language subroutine.
- Alien Demon-pic.prg
- The loading picture of Alien Demon.
- Alien Demon.csm.gz
- Tape image of Alien Demon.
- Alien Demon.prg
- "In space no one can hear you cry for help!" Published by
K-tel International [UK] Ltd. The game uses two machine language
subroutines.
- Alien Plague.csm.gz@ (link)
- Tape image of Alien Plague. Works in both 3k and 8k computers.
- Alien Plague.prg
- Alien Plague resembles Space Invaders. This version is linked for at least
8 kilobytes of expansion memory.
- Balloon Blitz.b.prg
- Balloon Blitz.f.prg
- An air balloon game. Destroy enemy tanks in your sector with a hot
air balloon.
- Cabby.b.prg
- Cabby.f.prg
- Some sort of maze game.
- Car Crash.prg
- A simple Pac-Man like game. Controls: (.) and (,). Includes a LIST
protection; otherwise fully BASIC.
- Cavern Runner 1.prg
- Cavern Runner 2.prg
- A vertically scrolling slalom game. Supports keyboard and joystick.
The texts are in Dutch.
- Caves of Silver.prg
- A text adventure.
- Chess 1.0-b.prg
- Chess 1.0-f.prg
- A chess game.
- China Clan-2.prg
- A different version of China Clan.
- China Clan.csm.gz
- Tape image of China Clan.
- China Clan.prg
- The instructions for this board game are in German: "CHINA-CLAN
können Sie gegen einen Partner sowie auch gegen den Computer
spielen. Es wird abwechselnd gewürfelt und gezogen (bei einer 6
zweimal). Trifft der Chinese auf ein Hindernis" zieht er die
restlichen Felder zurück. ZIEL DES SPIELES: Sie neutralisieren den
Gegner indem Sie seine Figuren einkreisen. Wer drei Chinesen
unschädlich gemacht hat, siegt." Programmed by Frank Bentler, Köln,
© 1982 Commodore Electronics Ltd.
- Citadel.prg
- An adventure with a text interface.
- Crazy Eights.prg
- A card game. Contains some bugs. Use the cursor up and down keys to
select the card to play and press RETURN. It won't let you play a card
you just drew. It does incorporate the 2's and Jacks rules. It doesn't
ask you what suit you want for a crazy eight.
- Crazy Kong.b.prg
- Crazy Kong.f.prg
- A Crazy Kong clone by Udo Gertz. Not very playable.
- Crazy Kong1.prg
- Crazy Kong2.prg
- A Donkey Kong clone. Requires joystick.
- Death Serpent.prg
- The Serpent of Death. Help King Tut-Ankh-Amon to jump from a pyramid
to another.
- Death Ship.prg
- A text adventure.
- Earthquake.cas.gz
- Tape image of Earthquake.
- Earthquake.prg
- A text adventure by Aardvark. Rescue people after an earthquake has
occurred.
- Ench Journey.prg
- A graphical adventure game.
- Escape from Mount Drash.d64.gz
- Ultima: Escape from Mount Drash, whose loader was converted from tape
to disk in 2002. This is not the original file, but it is more original
than the single-file version below.
- Escape from Mount Drash.prg
- Ultima: Escape from Mount Drash by Keith Zabalaoui. Copyright 1983
Sierra On-Line, Inc. Ultima (tm) Lord British. The game uses some
machine language subroutines.
- Fantasia Land.prg
- A text adventure.
- Football Manager.cas.gz
- Tape image of Football Manager.
- Football Manager.prg
- Manage a British football team by buying, selling and choosing players.
There are 32 teams and 4 leagues.
- Frank.prg
- Rescue all parachute jumpers into your boat. Controls: L and ;.
The texts are in German.
- Galaxy.1.prg
- A space game of some sort. The texts are in Dutch. Controls in
the actual game: space, period (.) and comma (,).
- Gator Beach.prg
- Eliminate crocodiles (green and red things) by putting sticks in their
mouths. This game is boosted by several machine language routines.
Requires joystick.
- Golf.prg
- A Dutch golf training game.
- Hangman.prg
- Hangman game featuring some machine language subroutines.
- K&K.prg
- A two-player strategic game. The texts are in Dutch.
- Ladders1.prg
- Ladders2.prg
- A Fast Eddie clone. Uses a machine language subroutine. First load and
run the first part, then the second part.
- Laivanupotus.prg
- The boat-sinking game in Finnish.
- Laser Barrage.prg
- The object of this game is to defend 10 fuel pods from 16 robots.
- Marple Manor.prg
- A text adventure game.
- Maze.prg
- A 3-dimensional maze game. Choose your heading with N, S, E or W and
use the space bar to go forward.
- Night Forest.prg
- A sort of maze game without graphics.
- Olympiad.prg
- I couldn't figure out what this game is about.
- Oper. Ganymed.prg
- Rescue the people of the planet Ganymed. The instructions are in German.
This is yet another vertically scrolling slalom game.
- Pests.prg
- Some sort of an item collecting game.
- Pyramid.prg
- A text adventure.
- Quest.prg
- An adventure in Dutch.
- Rat Man.csm.gz
- Original tape image of Rat Man. Use a hammer to squash rats. Joystick
or keyboard control. Copyright © 1982 Jeff Minter / Llamasoft
http://www.llamasoft.co.uk/. The game is mostly BASIC (relocated
to $2401), with some machine language subroutines.
- Rat Man.jpg
- Image of the tape inlay of Rat Man.
- Rat Man.prg
- Single-file version of Rat Man.
- Rox III.prg
- An asteroid game by Jeff Minter / Llamasoft
http://www.llamasoft.co.uk/. This game is pure BASIC, with the
BASIC text relocated to $2401.
- Samsara.prg
- A logical game against the computer. The instructions are in Dutch.
- Simpelpac.prg
- A kind of a Pac-Man clone. The instructions are in Dutch. The game asks
you to define the keys.
- Skymath.prg
- Addition and subtraction training.
- Space Math.prg
- This program teaches you mathematics and wrong spelling of English words.
- Star Trek.prg
- A Star Trek simulation game. The texts are in Dutch.
- Super Frog.prg
- A very poor Frogger clone with German texts.
- Tankslag.prg
- Shoot stars on the screen with your tank. Requires joystick.
- Tik Tak Tor.prg
- The classic 3x3 tic tac toe game in Dutch. For 1 or 2 players.
- Treasure Hunt.prg
- A 2D item collecting game.
- Twonkie.prg
- A monster killing game. Uses a text interface.
- Ultimate Tank.prg
- A tank duel. Includes some machine-language subroutines.
Requires joystick.
- Wallet Walker.cas.gz
- Tape image of Wallet Walker.
- Wallet Walker.prg
- © 1982 Commodore Electronics Ltd. In this joystick-controlled game,
the objective is to fetch the green wallet from the right side of
the screen, avoiding deadly rain. The game is fast, thanks to some
machine-language subroutines. The game only works in PAL systems.
- Word Find.ex.prg
- A word puzzle of 10 words. Requires at least an 8 kB memory expansion.
- Word Hunt.prg
- Hunt words from a 10x10 matrix. The instructions are in English, but
the default words are in Dutch.
- Worm of Bemer.prg
- Eat mushrooms with a growing worm and avoid collisions to the walls and
to yourself.
- Wumpus.prg
- Some sort of a geometrical game. The instructions are very long, and they
are in Dutch.
- Zig Zago.prg
- A puzzle game against the Vic. The texts are in Dutch.
- Zorgon's Kingdom.lnx
- A five-part multi-load climb & run adventure.
- tb/
- This directory contains games that require Turtle BASIC, another BASIC
expansion that requires a memory expansion of at least 8 kilobytes.
- Artillery II.prg
- An artillery game. Requires Turtle BASIC.
- MG Slot IV.prg
- A "one-handed robber" game.
- Picture Maker.prg
- A drawing program. Requires joystick.
- Potholes VII.prg
- Another vertically scrolling car-drive game.
- Turtle Basic.prg
- The BASIC expansion.
- unexpanded/
- Unless otherwise stated, all games in this directory are designed for
single player, are written in BASIC and work in an unexpanded Vic.
- 17+4.cas.gz
- Tape image of 17+4.
- 17+4.prg
- Black Jack in German. The game works in all memory configurations.
- 3D Maze.csm.gz
- Tape image of 3D Maze.
- 3D Maze.prg
- 3D Maze, copyright © 1984 Mastertronic. "By pressing the keys 1
to 8 you can select a maze to explore in 3 dimensions. When the
second part has loaded try to reach the centre '*' of the 3-d maze
before you run out of air! You are displayed as the [red dot] on
the map." Use Z to turn left, C to turn right, M to move forward
and F1 to see the map. You may also move by using the joystick.
The game says "press A key to start", but the "A" key does not work.
Try the space bar instead.
- Aardvark.prg
- Improve your reaction time and typing skills.
- Aavelabyrintti.prg
- Ghost labyrinth. A simple game in Finnish. Controls: G, J, Y, B.
- Acrobat.prg
- A horizontally scrolling run&jump game by Anne Onimous, fixed up by Dr. B.
Use J to jump, S to slide, F to flip. The objective is to avoid hitting
obstacles on a horizontally scrolling track. The game uses some machine
language subroutines.
- Add 'em up.prg
- Collect as big numbers as possible. One or two players. Controls:
Z, X and space.
- African Escape.prg
- A textual adventure written in 1982 by Bruce Robinson.
- Airdefence.prg
- Shoot falling bombs before they hit the ground.
- Airplane.prg
- In this game, you land an airplane on a runway.
- Alien Raiders.prg
- A vertical shoot-em-up.
- Alien Wars.prg
- Shoot as many enemies as possible in limited time.
- Alien Waster.prg
- Another shooting game.
- Amok.prg
- Amok is a 2-dimensional Doom clone. :-) Shoot robots and move between
different rooms.
- Ampumapeli.prg
- A shooting game in Finnish.
- Anagrams.prg
- Input a word. The computer will mix the letters, and another player
will have to guess the word.
- Another Pacman.prg
- The name says it. This game works with keyboard only, and it is written
in BASIC.
- Arrow.prg
- Control a snake and eat boxes. Avoid collisions with yourself.
- Artillery.prg
- A two-player-game. Destroy your opponent's cannon with your cannon by
setting the shooting angle and velocity. Use the function keys and Return.
- Asteroids.prg
- The classical game, written in BASIC. Quite unplayable.
- Astro Fighter.prg
- In this two-player game, you have to shoot your opponent's space ship
before he catches you. The game is very playable thanks to its machine
language subroutines.
- Attack.1.prg
- Attack.2.prg
- Defend your space station against enemy forces. The first part contains
the instructions (in German). The actual game is in the second part.
The colours are initially wrong.
- Auto Race.prg
- A car maze game. Collect points on the screen and avoid the enemy car.
This is a Dutch translation of Car Chase.
- Auto Rallye.cas.gz
- Tape image of Auto Rallye.
- Auto Rallye.prg
- Control the cyan car on the right of the screen, avoid hitting the enemy
car and pick up the points in the maze. Controls: A=accelerate,
D=decelerate, and J,K to change tracks.
- Autobahn.cas.gz
- Tape image of Autobahn.
- Autobahn.prg
- © 1982 Commodore Electronics Ltd. In this simple game, you must
remain in the track. Controls: f1=left, f7=right. First, specify the
minimum and maximum width of the track. The game uses a machine language
subroutine, presumably to scroll the screen.
- Avoid Meteorites.prg
- Avoid hitting meteorites with your space shuttle. Controls: 4 and 6.
The texts are in Finnish.
- Baja 1000.prg
- Drive a truck, jump over objects with Space, and confuse heat-seeking
bombs with f7.
- Barricade.prg
- Stop the ball by surrounding it with walls, which can be laid with
the space bar.
- Barrier Battle.prg
- A two-player-game. Both players move around, building a wall. The game
ends when one of the players hits a wall.
- Beekeeper.prg
- A shoot-em-up written in BASIC.
- Big Bad Wolf.prg
- A simple text adventure.
- Bioritme.prg
- Shows biorhythm values for a given day.
- Bioritmes.prg
- A simple biorhythm program in Dutch.
- Bioritmiek.prg
- A biorhythm program in Dutch.
- Bird Hunt.prg
- Hunt birds. Requires joystick. The texts are in Dutch.
- Bke.prg
- Tic-tac-toe.
- Blackjack 2.prg
- A Black Jack game. The texts are in Dutch.
- Blackjack.prg
- A card playing game (should be self-explanatory).
- Blam!.prg
- Neutralize bombs on the screen by walking to them. The correct answer
to the question "blam no?" is the difference of the value at top right
and the value at bottom left. A good game for learning subtraction, but
otherwise very boring. Written in BASIC.
- Blue Meanies from Outer Space.prg
- A shooting game by Duane Later and © 1981 Commodore Business
Machines. Defend a space colony by shooting aliens with fixed cannons.
Keys (to fire): Q, A, Z, E, D and C.
- Bomb Scare.prg
- A textual adventure written in 1982 by Bruce Robinson.
- Bomber.prg
- Bomb a city with an aeroplane before you hit the buildings. Only
one bomb may be in the air at a time. Press F to release bombs.
The instructions are in German.
- Bombing.prg
- Drop bombs and avoid enemy anti-air activities. This is a very poor game.
Keys: F3, F5 and F7.
- Bommenwerper.prg
- Bomb a city with an aeroplane before you hit the buildings. Only
one bomb may be in the air at a time. Press F1 to release bombs.
The instructions are in Dutch.
- Bonking Barrels.prg
- Avoid falling barrels while climbing up. The game is controlled with the
keyboard. Written in BASIC.
- Bowling Champ.prg
- A simple bowling game. Hit space to toss the ball.
- Break Out 1.prg
- The name says it. A Break Out clone. Quite playable for being a
BASIC game.
- Break Out 2.prg
- The classic. Requires a paddle controller.
- Break Out 3.prg
- A Breakout game. Seems to require paddles.
- Break Out 4.prg
- A keyboard controlled Break Out clone.
- Breakaway.prg
- A logical game. Controls: numbers 678 for color selection,
letters YUIHJ for moving.
- Bunny Hop.prg
- Move around the screen by jumping to moving levels and eat carrots. Written
mostly in BASIC.
- Burning Building.prg
- Put out the fire with your helicopter. Written mostly in BASIC.
- CB Slot VI.prg
- A slot game simulation written in BASIC.
- CB Slot VIII.prg
- A slot game simulation written in BASIC.
- Canyon Runner.prg
- Another vertically scrolling slalom game.
- Car Chase.prg
- A one-player car maze game by Andy Finkel and © 1981 Commodore
Business Machines. Resembles Pac-man distantly.
- Car Drive.prg
- Yet another car driving slalom game. Controls: z and c, f1 and f7.
- Car Race.prg
- Race against the Vic on a 2-dimensional track. This game is quite
playable. The instructions are in Dutch.
- Castle Dungeon.prg
- A maze game, the loader. The actual program is in the file "d".
- Caves.prg
- An adventure game.
- Centipod.prg
- The familiar "Centipede" game. Good-speed action. Uses joystick. Custom-
character graphics. With machine language subroutines.
- Checkers 1.0.prg
- The game of Checkers written in BASIC.
- Checkers 2.prg
- This is the game of Checkers. The instructions are in German. The pieces
are moved by entering their coordinates (x,y).
- Checkers.prg
- The game of checkers. Contains some bugs.
- Chopper.prg
- Bomb cars and tanks with your helicopter and avoid anti-air activity.
The game uses machine-language subroutines.
- Christmas Tree.prg
- Draws a Christmas tree and plays the Christmas song "Tannenbaum".
Written in BASIC.
- Circus-doc.prg
- Instructions and original loader for Circus.
- Circus.prg
- A plagiate of the "Clowns" cartridge game. The loader is not needed for
loading the game.
- City Bomber.prg
- Bomb buildings in order to create a landing way for your aeroplane.
Press space to drop bombs. © 1982 Creative Software.
- City Crusher 2.prg
- City Crusher.prg
- Destroy a city before your bomber lands on the ground. The game contains
some machine-language subroutines. "City Crusher.prg" is the loader
part.
- Cobra.cas.gz
- Tape image of Cobra.
- Cobra.prg
- Chase randomly appearing objects on the screen with a snake. The
instructions are in German.
- Code Breaker.prg
- A Mastermind-like game © 1981 Creative Software. Use the number keys
to place the stones.
- Code Maker.prg
- A Mastermind-like game © 1981 Creative Software. Use the number keys
to place the stones.
- Colorbot.b.prg
- Colorbot.f.prg
- Some kind of a shoot-em-up.
- Componeren.prg
- A better version of the "Vic as Piano" program.
- Computer Adventure.prg
- A textual adventure written in 1982 by Bruce Robinson.
- Cosmiads.prg
- A shoot-em-up by Bug-Byte. Includes machine-language routines.
Requires joystick.
- Cosmic Combat.b.prg
- Cosmic Combat.f.prg
- A shoot-em-up written in BASIC. Stationary screen, but still very slow.
- Cosmic Crusader.prg
- Some sort of a board game (?)
- Craps.prg
- The Game of Craps, a die game.
- Crazy Climber.b.prg
- Crazy Climber.p2.prg
- Climb up the wall and avoid windows. This game requires joystick.
Contains some machine-language subroutines.
- Crazy Song.prg
- Plays a multi-voice song.
- Critical Mass.prg
- In this two-player logical game, you place buttons on the playing field
on squares that do not contain your opponent's buttons. If the amount
of buttons in a square equals the amount of its neighboring squares, the
square will explode, i.e. the buttons in it will move to the neighboring
squares, and any buttons in them will change to your colour. The game
will end when you destroy the opponent's all buttons or when the playing
field reaches the "critical mass", i.e. it keeps exploding forever.
- D.prg
- A maze game. Loaded by "castle dungeon".
- Dam Buster.prg
- Drop bombs at a dam.
- Death House.prg
- A text adventure.
- Death Maze.prg
- Find your way from left to right through the changing maze.
Very easy and boring.
- Deathtrap.prg
- Collect items from the screen before the time runs out, and avoid
getting trapped.
- Defend 'em.prg
- A horizontal shoot-em-up.
- Deflection.prg
- Steer a ball with reflector plates.
- Deflex.prg
- Place reflectors to control a ball on the screen. This game is by
Jeff Minter / Llamasoft http://www.llamasoft.co.uk/.
- Depthcharge.prg
- Sink submarines with depth charges.
- Devastator.b.prg
- Devastator.f.prg
- A shoot-em-up written in BASIC.
- Diamond Drop.2.prg
- Collect falling diamonds before they hit the ground.
Utilizes a machine-language subroutine.
- Diamond Drop.prg
- Dodgems.prg
- Avoid hitting the enemy (a cross). You can jump to outer or inner
ring by hitting a key when you are next to a door.
- Doolhof.prg
- A maze game. Move all four balls to the target position.
- Dots.prg
- Colourize squares by surrounding them with lines. Try to get more squares
than your opponent, the VIC.
- Downhill.prg
- In this game you are a downhill skier. Sounds like that you have a vacuum
cleaner with you.
- Drag Strip.prg
- Another vertically scrolling "slalom" car game.
- Dragon Master.b.prg
- Dragon Master.f.prg
- Zap all dragons, go to the castle and marry the princess.
- Dragon Maze.prg
- Find your way through a maze and avoid the dragon.
- Dungeon.prg
- Another text adventure.
- Earth Defense.cas.gz
- Tape image of Earth Defense.
- Earth Defense.prg
- © 1982 Commodore Electronics Ltd. "Sie müssen die Erde vor fremden
Angreifern beschützen. Schiessen Sie diese ab, bevor sie die
Erdoberflaeche erreichen!" Shoot enemy attackers before they reach the
surface of the Earth. The game uses machine language subroutines.
- Earth Invaders.prg
- A maze game. Controls: I, P, O, L.
- Einsiedler.prg
- The game of Solitaire. The instructions for this game are in German.
- Elektrisch Hek.prg
- Some sort of a game against computer-controlled robots. The instructions
are in Dutch.
- Explorer.prg
- Collect green items and fuel in a maze until you run out of fuel.
- Fast Add.prg
- This game trains your addition skills.
- Fire Fighter II.prg
- Extinguish forest fires in this game by Luna Software and Walter
W. Alldredge.
- Fly Snatcher-3.0.cas.gz
- Tape image of Fly Snatcher 3.0.
- Fly Snatcher-3.0.prg
- A 2D game by Stuart Hall, published in 1982 by PR Software. The keyboard
controls are: W, A, D, X.
- Fly Snatcher-4.0.prg
- Collect flies, avoid a moving enemy. Produced by Abrasco.
- Frantic Fisher.b.prg
- Frantic Fisher.f.prg
- Protect yourself from fishes and water drops. This one is a very
difficult and boring game.
- Freeze Factory.prg
- This is a bit like the C64 game Pongo. Throw each monster with an ice
cube to advance to the next level.
- Frog Chase.prg
- An ugly Frogger clone.
- Frogger.prg
- A poor Frogger clone. Controls: ZX;/
- Froggy.prg
- A Froggie clone. Written in BASIC, very unplayable.
- Frogrun.prg
- Another Frogger clone.
- Fruitautomaat.prg
- A slot game. The texts are in Dutch.
- Galactica.prg
- A shooting game with Dutch texts.
- Geh-Panzer.prg
- Defend your base from the Imperial walkers, as known from Star Wars.
The texts are in German. This game is not too playable.
- Geisterschloss.1.prg
- Geisterschloss.2.prg
- A 2D shooting game. Shoot the ghosts and the vampire in the center
of the screen. The first part contains the instructions in German, and
the second part is the actual game in English.
- Ghost Attack.prg
- A buggy game. Controls: IJKM
- Ghosthunt.prg
- Avoid a ghost. You get points every time it hits an object while
trying to catch you. Controls: Z, X, f1 and f3.
- Goblin.orig.prg
- Move the goblin around the obsticles to eat the sad faces.
Custom-character graphics. This is the ancestor of Goblin.prg.
- Goblin.prg
- Move the goblin around the obsticles to eat the sad faces. Uses joystick.
Custom-character graphics.
- Golf.prg
- A golf game with graphical display.
- Goodbye Charlie.prg
- A kind of a maze game.
- Gotcha.prg
- Collect money and avoid a monster.
- Grand Prix.prg
- Another vertically scrolling "slalom" car game.
- Grasmaaier.prg
- Mow the lawn as fast as possible. The instructions are in Dutch.
- Guess.prg
- A hangman game.
- Hangman.prg
- A hangman game.
- Hangmath.prg
- A math-based Hangman game © 1981 Creative Software. Guess digits in a
multiply operation.
- Hanover Downs.prg
- A horse race betting game.
- Hardhat Climber.prg
- A platform game that distantly resembles Donkey Kong.
- Helikopter.prg
- Shoot tanks with your helicopter.
- Hell Driver-loader.prg
- A loader for Hell Driver. Only needed when at least 8 kilobytes of expansion
memory is installed.
- Hell Driver.csm.gz
- Tape image of Hell Driver.
- Hell Driver.prg
- An upwards-scrolling car-slalom game © 1982 Commodore Electronics Ltd.
The texts are in German.
- Hoger-Lager.prg
- Guess if the next card will be higher or lower than the current one.
- Hopper.csm.gz
- Original tape image of Hopper.
- Hopper.prg
- Hopper by Thomas Kim © July 1982 from D.E.S., 8315 E. Firstone Blvd,
Downey, CA 90241, (213) 923-9361.
Avoid parked cars, rushing traffic, wild dragsters, buildings, and logs
to bring the frog safely home in time.
Use your joy stick to maneuver the frog. Hit fire to start game.
Scoring: 10 for each tic left in the timer, 25 for bringing a frog home,
200 for bringing 5 frogs home. Extra frog at every 1000 points.
This Frogger clone makes use of some machine language code.
- Hospital Adventure.prg
- A textual adventure written in 1982 by Bruce Robinson.
- Huerdenlauf.prg
- Jump over hurdles by pressing J. A quite dull game.
- Hunt 1.prg
- The Hunt. Shoot randomly moving enemies in limited time. The first part
prints out the instructions and loads the actual game.
- Hunt.prg
- Icbm Basic V8.prg
- A joke program that looks much like CBM BASIC V2.
- Invade.prg
- A rather unplayable Invaders clone. Controls: [, ] and space.
- Invader Fall.prg
- Shoot falling enemies in this UMI game. With machine-language routines.
- Invasion aus dem All.cas.gz
- Tape image of Invasion aus dem All.
- Invasion aus dem All.prg
- Shoot randomly falling enemy objects with six fixed cannons. Controls:
ZAQ to fire the left column of cannons, CDE to fire the right
column, and PL/; to move the guy on the bottom of the screen.
- Jackpot.prg
- A jackpot game.
- Juggler.prg
- Juggle two or three balls by moving the hands with a joystick.
- Jump.b.prg
- Jump.f.prg
- Jump.p2.prg
- Avoid bombs and jump over the holes on the bridge and bring back the money.
I couldn't figure out how you are supposed to control this game.
- Jupiter Defender.prg
- A horizontally scrolling shoot-em-up.
- Jupiter Lander.prg
- A vertically scrolling shoot-em-up by Interceptor Micros.
Includes machine-language subroutines. Requires joystick.
- Kaartspel.prg
- A card game. The instructions are in Dutch.
- Kaylon.prg
- In this Frogger-style game you land on a planet with a space shuttle.
- Kiddie Checkers.prg
- A checkers game by Frank la Franco.
- Killer Comet 2.prg
- Shoot down a meteor before it hits the ground. This game is very slow.
- Killer Comet.prg
- A boring game.
- King Tut-doc.prg
- Instructions for King Tut.
- King Tut.csm.gz
- Tape image of King Tut.
- King Tut.prg
- A graphical adventure by J Ferrari of Ferrasoft. "The object of the
game is to search the tomb of Tut until you find the sacred golden
death mask. At the start of the game the mask can be seen at the
top left of the screen. Joystick or z=left,c=right,f1=up,f7=down
guide Archie through the corridors of doom. Collect gold on the way
around but avoid the guardians. Hurry back to the exit before your
lamp dims. Should you die on the way around, you and your gold will
stay buried with Tut." The game makes heavy use of machine language
subroutines.
- Kleurenprobleem.prg
- Arrange a 5*5 matrix to 5 lines of 5 colours. This is like a
2-dimensional Rubik's cube.
- Krazy Kong.prg
- A Donkey Kong clone with machine language subroutines.
- Labyrintti.prg
- A labyrinth adventure in Finnish.
- Letterpuzzel.prg
- Character puzzle game/demo.
- Little Kong.prg
- A Donkey Kong clone. The texts are in German.
- Looper Part 2.prg
- This is a weird 2-D fly&shoot game.
- Looper.prg
- Lucifer Spel.prg
- A thinking game against the computer. The texts are in Dutch.
- Lucy Lizard.prg
- A game of skill. "Lucy" moves along the bottom of the screen and bugs move
across the top. Press the RETURN key to "unleash the hungry lizard's
tongue" to catch the bugs. Custom-character graphics.
- Lunar Lander.prg
- Like Jupiter Lander, but simpler.
- Lunarcommand.prg
- Land a lunar module by inputting the rocket burn rate every 10
seconds.
- Maanlanding.prg
- A text-based lunar landing game in Dutch.
- Mancala 2.prg
- Two different versions of a two-player thinking game. The instructions
are in Dutch.
- Mancala.prg
- Marble Hunt.prg
- Collect points and avoid the monster.
- Mastermind 2.prg
- The classic memorizing game. Use numbers on the keyboard for the colours.
The instructions are in Dutch.
- Mastermind.prg
- Mastermind guessing game.
- Math Quiz.prg
- Train your addition, subtraction and multiplication skills.
Written in BASIC.
- Memory.prg
- A memorizing game with 1-4 players. The texts are in Dutch.
- Meteor Maze.prg
- A maze game.
- Microzodiac.prg
- This program tells your fortune. Written in BASIC.
- Minefield.prg
- Creative Software/Vic-Soft 1982. A predecessor of the infamous
Minesweeper.
- Minenraumkommando.prg
- Minesweeper command. Neutralize mines on the screen. Controls: E,
S, D, X and f7. The instructions are in German.
- Mini Golf.prg
- Mini golf. Control the game by inputting direction and strength numbers.
- Minotaur.prg
- A 2D maze game.
- Missile Attack.prg
- Defend your planet from missiles by shooting them. Not very playable.
Controls: W, A, D, X and S.
- Missile Panic.prg
- Collect crosses (X) and avoid the moving enemy.
Controls: A, D, P and period (.).
- Missing Maze.prg
- Find your way out from a maze using a joystick. Very easy.
- Missionarissen.prg
- Get 3 missionaires and 3 cannibals over a river with a boat that holds
2 people. The texts are in Dutch.
- Moneysnake.prg
- Eat obstacles with a snake before they turn into dollar signs, and
avoid hitting the walls.
- Moon Base alpha.prg
- A textual adventure written in 1982 by Bruce Robinson.
- Moonlander 2.prg
- A more real-time moon lander game.
- Moonlander.prg
- A command-line based moon lander game.
- Morse Code Prog.prg
- Teaches you the morse code.
- Mosquito-doc.prg
- Instructions for Mosquito, copyright © 1984 Atlantis Software.
"Travel around the maze avoiding the swarms of mosquitos and escape
through the door at the other end to proceed to the next screen.
Easy? Well not quite because to go through the door you need a set
of keys to open it. To help you survive you are equipped with an
aerosol can with a limited number of 'squirts'. Also there are trap
doors dotted around the maze and if you tread on one you are
instantly transported to any one of the trap doors present. You
will not appear until you move again. There are 4 screens, each
different and more difficult than the last. When you succeed
completing the 4th screen you are given a bonus of 2000 extra
points. You have a total of 3 lives to survive as long as you can."
This part loads the actual game from tape.
- Mosquito.csm.gz
- Tape image of Mosquito.
- Mosquito.prg
- A maze game controlled by the joystick or the keys PL.; and A.
Copyright © 1984 Atlantis Software. Thanks to machine language
subroutines, the game is fast. Kill the mosquitos in a maze with spray.
You can only use the spray while you are moving horizontally.
- Motorcross.prg
- A 2-dimensional motocross game. Requires joystick.
- Motorway.prg
- Drive with a motorcycle on a motorway, avoid cars.
- Mouse Maze.prg
- This program creates a maze and then moves around it with a ball. Not
much of a game. Written in BASIC.
- Mozart Machine.prg
- Composes Mozart-like music. Not particularly good, as it is BASIC and
uses only 2 voices.
- Mukade.prg
- Eat "Q" letters with a worm and avoid collisions with squares.
- Muncher.prg
- A shoot-em-up. Protect your eggs against an intruder.
- Nevets.prg
- A weird shooting game.
- New York Blitz-pic.prg
- The loading screen of New York Blitz.
- New York Blitz.csm.gz
- Tape image of New York Blitz.
- New York Blitz.prg
- Bomb skyscrapers to create a runway for a landing bomber aircraft.
Published by Mastertronic. The game uses a machine language subroutine.
- Nibblers.1.prg
- Nibblers.2.prg
- Bomb enemies before they eat their way through to the center of the
screen. Use <- and f1 to release the bombers and to drop the bombs.
- Nibblers.prg
- Defend a dam from enemies by bombing them.
- Nightdriver.prg
- Another car driving game, with some machine language routines.
- Obstakel.prg
- Steer the player through a maze. Not very playable.
- Oil-panic.prg
- Collect oil drops. Use Z and / to move the container.
- Old Shurehand.prg
- Shoot bottles by pressing F. The instructions are in German.
- Omnitron.b.prg
- Omnitron.f.prg
- Avoid robots and try to survive to the end of the current level.
- Othello 2.prg
- Another version of Othello.
- Othello 3.prg
- Another version of Othello.
- Othello.prg
- The name says it. This version is written in BASIC.
- Outpost.prg
- Strategic-type game. Use your main and secondary guns and torpedoes to
destroy light, medium, and heavy enemy ships that come onto your radar.
A supply ship comes along every so often to replenish your limited
weapons. Your Computer controls shooting accuracy, so don't let its
rating go down too far. Run out of energy and you're dead in the water.
- Pelmanism.prg
- A memorizing game for one or two players.
- Piano 2.prg
- Turns your VIC into a piano. Keys: QWER... and number keys.
- Piano.prg
- An one-channel piano with decay.
- Pinball.prg
- Pinball Wizard. Well, this is more like Breakout than a flipper.
- Pistolenpaultje.prg
- Measures your reacting speed. The texts are in Dutch.
- Poker.prg
- The name says it. Poker against the VIC-20.
- Pool.prg
- A quite unrealistic pool game written in BASIC.
- Potholes I.prg
- Potholes II.prg
- Potholes III.prg
- Potholes IV.prg
- Potholes V.prg
- Variations of the same theme. Some are in machine language.
- Potholes.prg
- Another vertically scrolling car-driving game. Collect happy faces, avoid
all other things. Requires joystick. This game is written in machine
language.
- Problems.prg
- The world's most useless psychiatry program.
- Puckman.prg
- A Pac Man clone that looks like Atari Pac Man.
- Quest.prg
- Pick up gold pieces and shoot monsters using a joystick.
- Quirk.prg
- Collect the treasures on top of the screen. Use joystick to jump and run.
- Quizard.prg
- A "Simon"-alike game by yours truly [Craig Bruce]. Repeat the pattern
of lights in the sequence that the computer displays them. Six lights,
variable speed.
- Raadspel.prg
- Some sort of a guessing game. The texts are in Dutch.
- Rabbit Chaser.b.prg
- Rabbit Chaser.f.prg
- Move around on the screen with your rabbit and avoid the cars that chase you.
The game is controlled by the keyboard and is written mostly in BASIC.
- Rabbitblitz.prg
- Another game where you must bomb the city down before your bomber
lands. Press space to drop the bombs.
- Race.prg
- Go trough a maze and avoid collisions.
- Racer.prg
- Another down-to-top car drive slalom game.
- Raiders.prg
- A very easy shooting game.
- Raket Kommando.prg
- This is a Dutch version of Rocket Command.
- Rattenvanger.prg
- Chase rats. Use f3 and f5 to move and f7 to hit.
- Red Alert.prg
- This game looks like a poor Scramble clone. It is probably
controlled with the joystick, but not all directions seem to work.
- Rescue.b.prg
- Rescue.f.prg
- Rescue people (C characters) with your angel (D character).
Written in BASIC.
- Reversi.prg
- The game of Reversi. Play against the Vic. One skill level. Very slow.
Does not seem to work properly.
- Rhino.prg
- Go to home base, avoiding rhinos. Use function keys to move.
- Rijtest.prg
- A slalom game.
- Road Driver.prg
- A car-drive game written in BASIC.
- Roader.prg
- Another vertically scrolling slalom car game.
- Rocket Command 2.prg
- Shoot < and > characters with rockets. Press any key to launch a rocket.
- Rocket Command.prg
- Shoot horizontally flying things with vertically moving rockets.
- Rotation.prg
- Arrange a 4*4 matrix of characters by rotating 2*2 blocks on it. The
instructions are in German.
- Rubik's Cube.prg
- Displays a Rubik's on the screen and lets you to rotate the colours
on it.
- Rugby.prg
- Rugby. Start with Fire, move your player with the joystick.
- Ruimtemonsters.prg
- Monsters uit de Ruimte, © 1981 Handic Benelux bv. This seems to be the
same as Blue Meanies from Outer Space, but with Dutch text.
- SK Shooting Gallery-singlepart.zip
- Source files for the single-file version of Siva R. Krishna's
"Shooting Gallery", made by Marko Mäkelä.
- SK Shooting Gallery.prg
- "Shooting Gallery" by Siva R. Krishna, published in
"Compute's Second book of Vic-20 Games" in 1984.
Single-file version made by Marko Mäkelä.
- SK Shooting Gallery.zip
- "Shooting Gallery" by Siva R. Krishna, published in
"Compute's Second book of Vic-20 Games" in 1984.
Uploaded by the author, http://www.sivakrishnaprogram.com/.
- Saucer Shooter.prg
- Shoot flying saucers and look out for their mines.
- Scare City.prg
- A motel game by Commodore. Find the optimum room rate, which seems to
be constant for one game (10 turns). Written in BASIC.
- Schuifspel.prg
- Arrange a 4*4 matrix of 15 numbers.
- Scrambler.prg
- A Defender clone (horizontal shoot-em-up). Use I, J, K and M to
control your ship.
- Shooting Gal.f.prg
- Shooting Gallery.prg
- Shoot moving objects with your fixed cannon by hitting the space bar.
Written in BASIC.
- Shuttle 1.prg
- Shuttle 2.prg
- A space shuttle game. Controls: U, H, J and N.
- Simon.prg
- The Simon tone memorizing game. In this variant, all numbers are new on
each round. The texts are in Dutch.
- Skippingball.prg
- Place reflectors with N and M to control a ball on the screen. This
is like Deflex by Llamasoft.
- Sky Diver.prg
- Jump from an aeroplane and try to land on landing surfaces.
- Smash.prg
- A Breakout clone. Destroy bricks with a ball. Use J and K to
move your racket.
- Snake-byte.joystick.prg
- A joystick version of Snake-byte.
- Snake-byte.prg
- Eat flies and avoid poisonous mushrooms.
- Snake.prg
- Like "barrier battle", but with 0 to 2 human players. Both players
move around, building a wall. The game ends when one of the players
hits a wall.
- Snipers.prg
- Shoot as many enemies as possible before they get you.
Controls: ZX/; and space.
- Sno-cat.b.prg
- Sno-cat.f.prg
- Another vertically scrolling slalom game. Scrolls downwards, thanks to
its machine-language subroutine.
- Sokkelo.prg
- A labyrinth game. The texts are in Finnish.
- Space Dock.prg
- Dock your ship to the docking station using a joystick.
- Space Docking.prg
- Dock your space shuttle to the docking space by rotating it.
- Space Panic.prg
- A Lode Runner clone. Requires joystick.
- Space Patrol.b.prg
- Space Patrol.f.prg
- Shoot yellow things, load your cannon from the platforms on the ground.
Use joystick to control the shuttle.
- Space Scramble.prg
- A Scramble clone by Database Software. Boosted with machine language.
Requires joystick. Move the joystick diagonally to throw bombs.
- Space Shooter.prg
- A shoot-em-up. Controls: I, J, K, M and Space.
- Space Storm 2.prg
- Shoot meteors before they reach your space ship.
- Space Storm.prg
- Space Travel.prg
- Rescue people from a planet's surface with your space shuttle, and avoid
hitting the meteor storm. The game contains machine-language subroutines.
- Space Zap-Intro.prg
- Instructions for Space Zap.
- Space Zap-box.jpg
- Tape inlay of Space Zap. It is dated 1981, although the game itself says
1982.
- Space Zap.csm.gz
- Original tape image of Space Zap.
- Space Zap.prg
- Blast the invading ships. Controls: N=rotate left, M=rotate right,
SHIFT=fire, CTRL=super zapper. Programmed by Jeff C. Minter. Released
in 1982 by Vicsoft Software, P.O. Box 251, Gosnells, Western Australia 6110.
At http://www.yakyak.org/viewtopic.php?t=13391, Jeff Minter a.k.a. Yak
of Llamasoft confirms that he wrote this game: "It *IS* my game, something
I did as part of the set of games sold by DK'Tronics. Knowing just how, ah,
*scrupulous* the DK'Tronics bloke was I am not surprised to find it
apparently sold on to someone else in the US to sell."
- Spacerunner.prg
- Avoid ufos and their droppings with your shuttle. Controls: T U Y H.
- Speed Boat.prg
- A vertically scrolling slalom game written in BASIC.
- Speedski.prg
- A downhill skiing game.
- Star Chaser.prg
- Eat as many stars on the screen as possible in 60 seconds.
- Star Wars II.prg
- A rather poor shooting game. Use joystick to move the enemy ship to
the middle of the screen and press the fire button.
- Star Wars.prg
- Shoot possibly many X-wing fighters in 60 seconds.
- Starwars.prg
- A very poor shoot-em-up by UMI.
- Stock.prg
- A stock buying/selling game.
- Super Cobra.cas.gz
- Tape image of Super Cobra.
- Super Cobra.prg
- Chase randomly appearing objects on the screen with a snake. The
instructions are in German. This seems to be an improved version of
Cobra.prg.
- Super Kong.b.prg
- Super Kong.f.prg
- A very poor Donkey Kong clone.
- Super Slither.prg
- Eat numbers with a worm. Programmed by Jim Butterfield and © 1981
Commodore Business Machines.
- Superknight.prg
- Try to drive 2 kilometres as fast as possible with Knight Rider's car.
- Swarm.prg
- A shoot-em-up. Controls: I, J, K, M and Space.
- Tank Gunner.prg
- Shoot stars with your vessel.
- Tank vs Ufo 2.prg
- Another tank versus ufo game.
- Tank vs Ufo.joystick.prg
- A joystick version of Tank vs Ufo.
- Tank vs Ufo.prg
- Shoot ufos with a tank.
- Texasjack.prg
- A kind of a Hangman game in Dutch.
- The Tomb.prg
- Guide the player (on top left) to the treasure (on bottom right) and
avoid the monsters.
- Thinking.prg
- Thinking Harder, a kind of memorizing game.
- Thunderbird.prg
- A Breakout clone.
- Tic-Tac-Toe.prg
- The classic 3*3 tic-tac-toe game.
- Time Bomb.prg
- Go through a maze, try to find a time bomb (a red star) in it.
- Topo2.prg
- Topo3.prg
- Topografie.prg
- A map-based game.
- Traffic Jam.prg
- Steering your vessel (a hash mark "#"), try to reach a ball at the low
right corner without hitting other objects that appear on the screen.
The controls are I, J, K and M.
- Tram Line.prg
- A maze game.
- Trap-man.prg
- A maze game. Collect items and avoid a monster. Requires joystick.
- Trap.prg
- A two-player-game. Like "barrier battle" and "snake", but the walls are
actually snakes.
- Turtle Races.prg
- Bet for one of four turtles. The race is animated.
- Typing.prg
- Measures your typematic rate.
- Typo Invaders.prg
- This game requires good typing skills.
- U-boat.b.prg
- U-boat.f.prg
- A submarine game written in BASIC.
- Ufo.prg
- Shoot ufos with your movable cannon.
- Ufo2.cas.gz
- Tape image of Ufo2.
- Ufo2.prg
- Shoot ufo rays before they hit your cannons. Use the keys @:;/ to aim
and the keys 1, 2 or 3 to fire. The game works with at most 3k expansion.
The game is annoyingly slow.
- Ultra Breakout.prg
- Another Breakout clone. Move your racket with J and L.
Based on "smash" or vice versa.
- Venäläinen ruletti.prg
- Russian roulette in Finnish.
- Vic Asteroids.prg
- An Asteroids clone by Bug-Byte. Includes machine-language routines.
- Vic Biorhythms.prg
- A biorhythm program by Andy Finkel and © 1981 Commodore Business Machines.
- Vic Biorhythms2.prg
- Another version of Vic Biorhythms. The BASIC line numbers differ.
- Vic Blitz.prg
- Bomb a city with your aeroplane to make a runway for it.
- Vic Downs.b.prg
- Vic Downs.f.prg
- A horse race gambling game.
- Vic Dragon.prg
- Catch as many bugs as possible in a minute.
- Vic Flip.prg
- An Othello game.
- Vic Jungle.prg
- A platform game. The texts are in Dutch.
- Vic Kong.prg
- A poor Donkey Kong clone. Seems to be a better version of "super kong".
- Vic Shuffle.prg
- Rearrange 15 numbers in a 4x4 grid so that they are in correct order.
Written in BASIC.
- Vic Slang.prg
- The classical snake game. Eat points on the screen and avoid
hitting the walls or yourself.
- Vic Trap.prg
- Creative Software 1981. Build a wall and avoid hitting the wall built
by yourself or by the Vic.
- Vic Viper.prg
- Eat stars with your snake.
- Vic as Piano.prg
- Turns your VIC into a piano. Keys: 1-8, any other key to quit.
- Vic-tac-toe.prg
- Tic-tac-toe (Gomoku on a 3x3 matrix).
- Wall Street.prg
- A stock dealing game by Mark Finkelstein 1981
- Word Game.prg
- A useless word game written in BASIC.
- Word Match.prg
- A memorizing game. Find pairs of short English words. Can be played
against the computer.
- Yahtzee.prg
- Yahtzee in Dutch.
- Zac-man.prg
- Collect items and avoid enemies in a maze. Plays simple music on
the background.
- Zap.prg
- Collect some objects on the screen, avoid some objects.
- games/
- Welcome to the VIC-20 game collection! The games are sorted by the memory
expansions that they require.
- 16k/
- The machine language games in this directory require at least 16 kilobytes
of extra memory, unless otherwise specified.
- Bongo.prg
- A jump&climb&run adventure game by Kingsoft. Requires joystick.
- Death Zone.prg
- A multi-level game written by Andreas Dietmair (andi.diaet@t-online.de)
in March 1991. Requires joystick. Collect all hearts and avoid colliding
with red objects.
- Fire Galaxy.prg
- A Scramble clone by Kingsoft. Requires joystick.
- Fourth Encounter.prg
- A shoot-em-up by Thorn EMI. Requires joystick.
Should also work with an 8-kilobyte expansion.
- Galactic Abductors.prg
- A shoot-em-up by Anirog. Requires joystick.
- Gunslinger.prg
- A Western game by Omega Software. The game itself says "High Noon (C) by
Anirog", and the file says "(c) 1984 by anirog" and "Andreas & Gerhard
N.bel" where . is some non-ASCII character (code 213).
- Gunslinger.tap.gz
- Original low-level tape image of Gunslinger. The game uses the same
fastloader as Tom; only the file name of the loader is "GUNSLINGER"
instead of "T".
- Krazy Kong.prg
- Donkey Kong clone by Anirog. Requires joystick.
- Metallicus.lnx.gz
- A game that resembles Boulder Dash. Programmed by Andreas Dietmair
(andi.diaet@t-online.de) in 1989-1990. Requires RAM also at BLK5,
and a joystick.
- Outworld.prg
- Defend a city from space aliens in this Tensor Technology game.
Requires joystick. Should also work with an 8-kilobyte expansion.
- Perilous Cavern.lnx.gz
- Perilous Cavern.txt
- A multi-screen platform game and a level editor. Programmed by
Andreas Dietmair (andi.diaet@t-online.de) in 1990. The intro requires
24 kilobytes of expansion memory.
- Perils of Willy.prg
- Manic Miner clone by Software Projects. Requires joystick. Crunched
with PuCrunch; this won't work with an 8k expansion.
- Platform Game.prg
- "Stehle den Bauarbeitern ihr Werkzeug & entwische durch das
'schwarze Loch'... Nimm Dich in Acht vor dem Dich verfolgenden
Bauarbeiter." Resembles Donkey Kong. Programmed by Andreas Dietmair
(andi.diaet@t-online.de) in 1988. The game requires a 32k RAM expansion.
- Seawolfe.prg
- This Mogul game is like Centipede, but with submarines. Requires joystick.
- Skramble.prg
- In this Anirog game you shoot and bomb enemy targets with your plane.
Requires joystick.
- Star Defence.prg
- A Defender clone by Kingsoft. Defend the humans against the attack of
landers, mutants, ufos or space-hums. To start the game, press f1 or
the fire button.
- Submarine Commander.csm.gz
- Tape image of Submarine Commander.
- Submarine Commander.prg
- A submarine simulator by Thorn EMI. Requires joystick. The Morse code
in the start-up screen tries to say: "Programmed by Gary York EJIIM".
- Tom-loader.txt
- Disassembly of the Kingsoft fastloader.
- Tom.cas.gz
- The Kingsoft fastloader used in Tom.
- Tom.prg
- A climb-and-run game by Uwe Gertz, published by Kingsoft. This file
is stored on the tape in fastloader format; the file has not been modified.
According to Wolfgang Schließ who contacted Kingsoft regarding the
copyright, Kingsoft does not have any more interest in Vic-20 software.
The game requires joystick.
- Tom.tap.gz
- Reconstructed tape image of Tom, including the data from Tom.cas.gz and
Tom.prg. The cassette was physically broken when Sören Gust attempted to
archive the C64 version of the same game from the back side of the cassette.
- Tronatic.lnx.gz
- A Tron-like game by Andreas Dietmair (andi.diaet@t-online.de) in
August 1990. Requires joystick.
- Underworld.lnx.gz
- A maze game by Andreas Dietmair (andi.diaet@t-online.de) in
September 1990. Requires joystick.
- Vic Chess.prg
- A chess game by Bug Byte. Should also work with an 8-kilobyte expansion.
- Xeno II-2.prg
- A slightly different version of Xeno II (appears to be slightly modified
from the tape game).
- Xeno II.csm.gz
- Tape image of Xeno II
- Xeno II.prg
- Xeno II by Jeff © 1982 Anirog Computers. In the first screen, you have to
land a space probe like in Jupiter Lander, avoiding horizontal meteor rain.
In the second level, the objective is to eliminate three screenfuls of
hostile spacecraft by shooting them. The third screen is a slow-paced
Space Invaders clone. The game requires joystick.
- Scott Adams/
- This directory contains text adventure games by Scott Adams
http://www.msadams.com. They require 16 kilobytes of memory
at blocks 2 and 3, so you will need either a configurable 16k expansion,
or a 24k expansion to play these.
- 00README
- Information about the Scott Adams adventures.
- 1.Adventure Land.prg
- 2.Pirate's Cove.prg
- 3.Mission Impossible.prg
- 4.Voodoo Castle.prg
- 5.The Count.prg
- 3k/
- Arcadia.csm.gz
- Tape image of Arcadia.
- Arcadia.prg
- "Imagine Software present Arcadia by D.H.L. © code, audio, visual
copyright © 1982 by Imagine." A shooting game.
- Luftkampf.cas.gz
- Tape image of Luftkampf.
- Luftkampf.prg
- Air battle. A shoot-em-up in a two-dimensional grid. The enemies do not
shoot, and the player can only fire one missile at a time.
- 8k/
- Unless otherwise stated, all machine language games in this directory
require at least 8 kilobytes of expansion memory.
- 3-deep Space.prg
- A shoot-em-up by Postern. Control your ship with a joystick. This
game requires 3D glasses (red/blue). Then you will see the game
in stereoscopic view. The spaceship seems to float in front of the
screen. Without the glasses you just see two different (red and green)
images. This information was provided by Joachim Tesch.
- Andes Attack.prg
- A Defender clone (shoot-em-up) by Jeff Minter / LLamasoft
http://www.llamasoft.co.uk.
- Arrow of Death.prg
- A text adventure by Brian Howarth / Leisure Software.
- Bonzo.prg
- Climb ladders, collect treasures and avoid monsters. Produced by Kavan.
- Bonzo1.prg
- Collect treasure and avoid two enemy men. The instructions are in
Dutch, but the game is very simple.
- Bonzo2.prg
- Second version of Bonzo.
- Boss Chess 1.1.prg
- A chess game. The moves must be input from the keyboard. There is only
one skill level.
- Chariot Race.prg
- A two-player car-driving game by Microantics.
- Computer War.prg
- Prevent the World War 3, like in the War Games movie. Requires joystick.
Produced by Thorn EMI.
- Cosmic Firebirds.prg
- A shoot-em-up by Solar Software. Requires joystick.
- Country Garden.prg
- A shoot-e